Hey, I’m Don Schmocker, co-founder and lead artist at Okomotive and right this moment I’m actually excited to announce that FAR: Altering Tides is coming to PlayStation 4 and PlayStation 5 on March 1. FAR: Altering Tides is an atmospheric vehicular journey that follows the story of a boy who should journey throughout a flooded, post-apocalyptic panorama on the helm of a novel ship.
Following the discharge of our debut recreation, FAR: Lone Sails, we had a whole lot of suggestions from followers that spoke to how the meditative, reflective nature of the sport resonated with them. For FAR: Altering Tides, we needed to make sure that we captured that very same acquainted, meditative ambiance while providing gamers a contemporary, thought-provoking expertise. We’ve expanded on the setting seen in Lone Sails however as a substitute of sun-scorched, dusty plains, gamers will face stormy waters and submerged cities. We hope that this new surroundings mixed with new puzzles and ship mechanics will carry an thrilling expertise to followers of the collection and new gamers alike.
Like FAR: Lone Sails, the narrative of FAR: Altering Tides isn’t advised however as a substitute should be discovered. Gamers will uncover sunken objects, photographs, and buildings – victims of the floods – all of them relics to the previous, all of them telling a narrative. This environmental storytelling presents a really totally different kind of recreation design, however we really feel it helps to construct a detailed bond between the world and the gamers, as they select how a lot of the story to hunt and have interaction with. With Lone Sails, we discovered ourselves defining and constructing components of the story all through improvement, which grew to become more and more tough. For Altering Tides we wrote nearly all of the story and world-building throughout pre-production, this gave us higher path and allowed us to plan and design the environments along with the story.
One of many key variations in FAR: Altering Tides is the verticality added by the flooded panorama and the way that provides a complete stage of exploration for gamers. The earth has been coated with water and so it is sensible that there’s a complete different world to traverse under the floor. This new panorama required a change to one of many key recreation mechanics – the car. The car is likely one of the most essential components in a FAR recreation, we virtually consider it as a second protagonist! In Lone Sails, though the car had a sail, it was solely land-based, which suited the dusty, desolate plains. In FAR: Altering Tides, the participant’s journey takes place virtually solely on the water, each above and under the waves, and we needed to create a car that would stick with them for all of that. The sails and oars are good for navigating the world above the floor, and these may be retracted and the engine engaged for exploration beneath the waves. Because the participant progresses by way of the sport, they may see a relationship develop between the protagonist, Toe, and the ship. The connection is a symbiotic one, the ship received’t sail with out Toe to regulate the sails or oars, and Toe can’t overcome sure obstacles with out the ship.
We hope that everybody is as enthusiastic about this subsequent installment within the FAR collection as we’re and we sit up for listening to everybody’s suggestions when the sport launches on PS4 and PS5 on March 1!