Borderlands 3’s variety-packed Director’s Lower DLC hits April 8 – PlayStation.Weblog


You’ve heard this earlier than, nevertheless it bears repeating: each single online game launch is a minor miracle. So many choices must be made. A lot content material needs to be accomplished. So many variables must fall completely into place. For large triple-A titles like Borderlands 3, releasing a remaining product requires years of dedication and perseverance. More and more, although, launch just isn’t the top – it’s solely the start.

Whereas Borderlands Three just isn’t technically a “dwell service” sport, we now have handled it as such to make it possible for every week it’s a greater sport than it was the week earlier than. To maintain this looter shooter alive and thriving, we now have relied on the eagerness and dedication of our unbelievable improvement groups, who’ve saved improvement occurring towards the backdrop of a pandemic that basically modified the best way we wanted to work.

Later this week, greater than 18 months because the base sport launched on PlayStation 4, we plan to launch the Director’s Lower add-on for Borderlands Three on April 8, introducing a model new raid boss, a collection of homicide thriller missions, new each day and weekly challenges through Vault Playing cards, and a cache of never-before-seen, behind the scenes content material, to not point out new Legendary gear and beauty objects. To mark the event, we wished to look again at every little thing we’ve launched since launch and pull again the curtain on what it takes to maintain a triple-A sport feeling recent. 

Broadly talking, we’ve been guided by three main targets since launch. First, to proceed to shine and enhance the sport by addressing reported efficiency points. Second, to try to keep up a balanced expertise in order that construct range might flourish on the end-game. And at last, to ship a wide range of new content material, whether or not free or as a part of a paid marketing campaign DLC, at a constant cadence.

That first objective is essentially the most simple of the three. Almost each single week since launch (as much as and together with this week), we’ve launched a hotfix to regulate the content material that’s already out there. We’ve additionally added quite a few high quality of life enhancements, reminiscent of extra backpack and financial institution house, expanded ammo storage, and efficiency and UI enhancements. In effort to be clear, replace notes are all the time out there on

Sure, just a few updates noticed us take away energy from over-performing gear or abilities, however way more usually, we buffed gear and characters. We made all of those modifications with the objective of enhancing the long-term well being of the Borderlands Three expertise. We all the time need that have to really feel each difficult and rewarding. From the start, this has been our guiding mild when approaching the changes we’ve made to the steadiness of the sport.

Whereas these weekly updates usually stem from our personal inside play-testing and the route of our dwell crew, they simply as usually outcome from fan suggestions. Have you ever ever puzzled, “Do builders really learn their video games’ subreddits?” Effectively, the reply is: sure, in fact! We learn all these critiques, as we all know these feedback come from essentially the most passionate members of our neighborhood.

These weekly changes preserve us lots busy, however the actual work – and the actual pleasure of Borderlands 3 – comes from that third objective: releasing a wide range of new content material. And once I say selection, I actually, actually imply it. Within the first 12 months after launch, we launched 4 story-driven marketing campaign add-ons that ranged from a cosmic horror rom-com to a gritty western story to an area on line casino tremendous heist to a journey into the damaged psyche of a psycho. After that, we launched the Designer’s Lower add-on, which added fully new spin of the Borderlands system with Arms Race, plus a brand new ability tree for every of our 4 Vault Hunters. 

And that was simply the paid content material. As well as, we launched an enormous variety of free additions, once more leaning into the variability {that a} sport like Borderlands Three makes doable. We overhauled the top sport loop with Mayhem Mode 2.0; we challenged high-level gamers with the extraordinary and authentic Takedowns; and we gave the complete neighborhood new causes to play along with rewarding seasonal occasions like Revenge of the Cartels and Bloody Harvest. We even gave gamers a approach to contribute to real-world scientific analysis with Borderlands Science, a sport inside the sport that helps map the human intestine biome (we had been all fairly pleased with that one).

Possibly our greatest free addition, although, was the PlayStation 5 improve that launched final November, proper alongside the console itself. Should you personal a PlayStation 5 and a duplicate of Borderlands Three for PS4, you possibly can obtain the next-gen improve at no cost, enabling body charges of as much as 60 frames per second in 4K decision throughout single-player and on-line co-op. The improve additionally provides native split-screen co-op for as much as 4 gamers and help for a number of the PS5’s distinctive immersive capabilities like Adaptive Triggers, Sport Assist, and Spoiler Block. To us, constructing in direction of this second felt like launching the sport yet again, nevertheless it was properly well worth the effort.

So what does all of this take? The place do concepts come from? How do choices get made and content material created? These are huge questions, however the solutions are in the end fairly easy: it takes dedication and laborious work. Concepts come from in all places. For the marketing campaign DLCs, the complete Borderlands crew was requested to pitch any concept they favored. Those that sparked essentially the most enthusiasm had been in the end chosen and created. Different occasions, it is likely to be only a easy dialog between a pair builders – that’s precisely how Arms Race initially got here to be. Then in fact the neighborhood has change into an enormous a part of the event course of; options just like the upcoming anointment re-roll machine are a direct results of our neighborhood’s enter.

In loads of methods, we really feel extraordinarily fortunate. The huge scope and versatile tone of Borderlands Three have allowed us to discover all types of concepts, together with lots that most likely would have been deemed too outlandish for different triple-A titles. Whether or not it’s a story premise or a brand new gameplay hook, we’ve all the time been in a position to make our concepts work inside the context of the universe. That freedom has been essential not solely to sustaining our personal ardour for the sport internally but additionally for holding the expertise recent and interesting for the neighborhood.

Should you’re a part of that neighborhood now or have been at any level up to now: thanks. We’re so grateful you’ve come on this journey with us and given all of our concepts an opportunity.

We’ve additionally bought a brand new content material add-on, Director’s Lower, dropping April 8, in addition to extra in-game occasions scheduled by the rest of the 12 months. (Simply keep in mind that you must personal a duplicate of the bottom sport so as to play our content material add-ons.) We’re not stopping now, so there’s by no means been a greater time to leap. See you on the market, Vault Hunters! 


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