The producer behind the upcoming Nintendo Change title Bravely Default II, Masashi Takahashi, just lately sat down with Dengeki On-line to speak in regards to the subsequent instalment within the franchise that’s coming to Change subsequent week. Within the dialogue that’s been translated by Nintendo Every thing, Takahashi touches on the challenges the crew confronted from going to 2 screens to 1, preserving the artwork type and the way Octopath Traveler’s improvement helped Bravely Default II come to be on Nintendo’s hybrid console. Bravely Default II has a launch date of 26th February and you’ll learn our preview right here.
Try the translated dialogue beneath:
Was Bravely Default II at all times slated to be a Change title?
Takahashi: I suppose it was, yeah. We discovered rather a lot growing Octopath Traveler and when occupied with what consoles Bravely Default followers probably personal, Change appeared like your best option.
Contemplating that the Change is way extra highly effective than the 3DS, did this assist clean out improvement in any respect?
Takahashi: We had been capable of make nice strides in all the things from the graphics to the music and characters to make it really feel like a real sequel. Even with all of the enhancements although, we felt it was essential to ensure it nonetheless resembled the earlier titles ultimately.
For example, for those who have a look at the cities within the recreation, beforehand we wished to make create a sense that gamers had been strolling on a portray in a 3D stereoscopic view. To maintain the identical feeling on this title, we determined to create the city as if it had been paper craft. As soon as we prototyped it, issues felt proper and we determined to completely embrace the thought.
Moreover, to maintain the collection’ environment intact, we aimed for one thing extra akin to a mannequin practice slightly one thing extra lifelike when designing the fields. We experimented rather a lot to make the graphics distinctive whereas retaining that “Bravely Default” really feel.
I believe gamers will get a superb sense of this once they see it in motion on a Change display screen slightly than screenshots. The “remaining demo” was additionally just lately launched, so for these gamers who haven’t seen the sport in motion but, please give it a attempt.
Was there something that you just felt was made tougher as a result of the sport is a Change title?
Takahashi: The earlier titles had been 3DS video games which meant we had two screens to work with. This time round, we needed to utterly remake the UI from scratch. It took a very long time to determine match all of the options on a single display screen without having issues seemed cramped or overly complicated.