This text first appeared in subject 354 of PC Gamer journal, in our PC Gaming Legends function. Each month we run unique options exploring the world of PC gaming—from behind-the-scenes previews, to unimaginable group tales, to fascinating interviews, and extra.
Conquests of Camelot launched me to the cruel issue of previous Sierra point-and-click adventures only a few minutes in. As King Arthur, I crammed my purse with coin in preparation for a protracted journey to search out the Holy Grail, picked up a magical lodestone from Merlin to information me, and gave Guinevere a kiss earlier than heading out the gates of Camelot—or making an attempt to. The fortress gate fell onto my head as I rode beneath it, crushing me to dying.
“It’s terribly unwise to begin a sacred mission with out the blessings of the gods,” Conquests of Camelot admonished. Later I would be gored by a wild boar, skewered on the lance of the Black Knight, and fall by skinny ice, freezing to dying. As in most of Sierra’s journey video games, surviving to see the tip of Conquests of Camelot was an actual problem. Its puzzles had been past my ten-year-old mind, however I did not care—attending to be King Arthur made Conquests of Camelot as mystical an object to me because the Grail itself.
A busy life in Camelot
By the late ’80s Sierra had expanded past King’s Quest and House Quest to different journey sequence like Leisure Go well with Larry and Police Quest, however this recreation felt like a step in direction of maturity. Sierra employed Christy Marx, head author of the cartoon Jem and the Holograms, who had no expertise designing video games however a protracted checklist of cartoons and comics behind her. Undaunted by that inexperience, Marx threw herself into analysis and wrote a recreation that even at this time feels unusually wealthy and dedicated to its supply materials.
As a child this appeared just like the definitive Arthur story to me, an journey to get misplaced in as soon as I would worn out my tape of Disney’s The Sword within the Stone. I did not learn The As soon as and Future King till years later, so Conquests of Camelot was my primary introduction to knights Gawain and Lancelot and the legend of the Grail. Marx’s writing has a classical flavour to it, extra approachable than TH White’s novel however nonetheless steeped in a little bit of Ye Olde English. It is not tedious like Police Quest or as foolish as most of Sierra’s different adventures however nonetheless has a wry streak, just like the textual content parser asking “Your bidding, M’Lord”.
Conquests of Camelot ambitiously tried to seize all the things that will go right into a basic Arthurian quest, together with a jousting contest, a sword struggle in opposition to a mighty Saracen, and magic riddles. The motion scenes had been as clunky and irritating as you’d anticipate from an journey recreation in 1990, however I did not know any higher on the time—and neither did Sierra, actually, which had solely launched one recreation within the Quest for Glory sequence at that time.
Thirty years later Conquests of Camelot might look rudimentary, and it sadly by no means received a VGA improve like lots of Sierra’s different early adventures. But it surely was one among my most formative PC gaming experiences, and never simply because it taught me to save lots of always. My dad and I performed it collectively, and for me it ignited a ardour for video games with storytelling and puzzles earlier than I understood journey video games had been an outlined style. Years later, when he upgraded the household PC to a Pentium, I received an IBM 486 of my very personal and spent hours enjoying LucasArts adventures like Sam & Max and Indiana Jones & the Destiny of Atlantis.
Camelot additionally taught me that individuals went onto the web and wrote FAQs with the solutions to puzzles I may by no means resolve myself. I printed out a information and adopted it to steer Arthur by Jerusalem and, in the end, declare the Holy Grail. The lesson about prayer did not stick, although. I am nonetheless a heathen—I simply know to not belief fortress gates.