Crysis Remastered Replace Provides 60 FPS For PS5, Contains 1440p Ray Tracing Mode

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Crytek has introduced a brand new Crysis Remastered replace is now dwell for customers to obtain, and the excellent news is it comes packing some critical efficiency updates for individuals who are enjoying the sport by way of the PS5.

The replace consists of a wide range of modes together with Efficiency, High quality And Ray Tracing. All three help 60 FPS, with the decision differing relying on what setting you select. See beneath for the complete Crysis Remastered patch notes.

Associated Content material – Sony PS5 Full Information – A Complete Useful resource On PlayStation 5


Common

  • For the primary time on console, a brand new degree has been added – Ascension.
  • Added the Basic Nanosuit menu.
  • Efficiency enhancements in addition to resolving many potential crashes.

Subsequent Gen help – Subsequent Gen consoles can now play at as much as 60FPS:

PlayStation 5

  • Efficiency mode – 1080p – 60 fps
  • High quality mode – 1800p – 60 fps
  • RayTracing – 1440p – 60 fps

Bug fixes

  • Fastened a crash that would happen when loading right into a mission.
  • Fastened a number of inexperienced graphical artifacts that appeared through-out Awakening and Reckoning.
  • Fastened a difficulty that brought on the water to be brighter than meant on Relic – Rescue.
  • Fastened a difficulty that prevented activating/deactivating armour mode on Reckoning – Fleet.
  • Fastened a crash that would happen initially of Ascension.
  • Model particulars have been up to date within the PS menu.
  • Fastened a number of points that would trigger crashes to happen on Restoration, Rescue and Onslaught.
  • Fastened a crash that would happen when persevering with a recreation from the primary menu.
  • Fastened a difficulty that brought on flickering lights to be seen in jungles on a number of ranges.
  • VTOL controls have been up to date and now match all platforms (PC, Xbox, PS4).
  • Fastened a difficulty that resulted in menu placeholders being proven within the menu and HUD after choosing the French and Čeština.
  • Fastened a difficulty that resulted in not with the ability to speed up/decelerate the VTOL with the left thumb stick.
  • Fastened a difficulty that would trigger the cutscene to look as a black display as a substitute of the meant video.
  • Fastened the lacking mud VFX on Awakening – Mine.
  • Fastened a bug the place opening the weapon choose wheel would disable the gamers motion.
  • Fastened a difficulty the place the weapon customization menu displayed the mistaken buttons.
  • Fastened a bug that brought on a inexperienced artifact to look on inexperienced mild sources on Assault – Harbor.
  • Fastened the lacking fog particles within the first cutscene.
  • Fastened a difficulty that brought on the bushes to flicker when approaching the harbor entrance on Harbor.
  • Fastened a bug that brought on Psycho to be invisible through the faculty cutscene on Restoration – Village.
  • Fastened a number of lacking one p on Restoration – Village.
  • Fastened some lacking belongings in a hangar on Reckoning – Fleet.
  • Fastened a difficulty that prevented Raytracing from functioning accurately.
  • Fastened a bug that brought on the NPC to shake within the opening cutscene on Reckoning – Fleet.
  • VTOL controls have been added to the primary menu.
  • Fastened a stutter that would happen in-game on Restoration – Village.
  • Fastened a crash that would happen after blowing up the barrels close to the river on Relic – Rescue.
  • Fastened a bug that prevented the prompts from accurately altering when activating Basic Swimsuit mode.
  • Fastened a immediate within the tutorial that displayed the mistaken data for “speed up” tied all automobiles.
  • Fastened a bug that brought on the Chinese language language choice to be unavailable within the settings.
  • Checkboxes tied to activating Basic Nanosuit and its shortcuts have been added again to the sport settings.
  • Corrected a number of tooltips and prompts which are tied to Basic Nanosuit mode.
  • Fixe dan situation that brought on some terrain flickering to happen through the VTOL arrival scene on Assault – Harbor.
  • Fastened a bug that brought on the management schemes to not replace accurately for Basic Nanosuit mode.
  • Fastened a crash that would happen on Paradise Misplaced – Ice
  • Fastened some audio disruptions that would happen all through the sport.
  • Fastened a crash that would happen when exiting to the menu whereas on Onslaught – Tank.
  • Fastened a crash that would happen on Contact – Island.
  • Fastened a bug that would doubtlessly end in encountering an infinite loading display.
  • Fastened a crash that would happen earlier than coming into the primary menu.
  • Fastened a crash that would happen when making an attempt to replay Relic – Rescue.
  • Fastened a crash that would happen when beginning a brand new recreation.
  • Fastened a difficulty that would trigger you to return to the primary menu unintentionally whereas trying to load into the sport.
  • Fastened a possible freeze that would happen when coming into the primary menu.
  • Fastened some shadow flickering that would happen on Contact – Island.
  • Fastened a difficulty the place some NPC’s spawn on the earth geometry and are inactive.
  • Fastened a crash that would happen when loading into Reckoning – Fleet.
  • Fastened a difficulty that brought on a reminiscence leak to happen.
  • Fastened a difficulty the place Raytracing was not working as meant within the intro cutscene on Paradise Misplaced – Ice.
  • Fastened a difficulty that brought on the machine gun fashions to look distorted on Exodus – Sphere.
  • Fastened some collision points that would happen with some objects all through the sport.
  • Ice particle visuals have been corrected. They are going to now be seen when working via the snow.
  • Fastened a bug that brought on the primary shot from the Gauss Rifle or Sniper Rifle to overlook after going to 10x zoom.
  • Fastened a bug that allowed gamers to swap weapons when the nanosuit fast menu was open.
  • Fastened a bug that resulted in gun sounds being muted when dialogue audio is enjoying on the similar time.
  • Fastened a number of black artifact traces from showing on varied surfaces all through Core.
  • Fastened some flickering that may very well be seen on some buildings on Restoration- Village.
  • Fastened a bug that allowed gamers to face when underneath water.
  • Fastened a bug that brought on the Flare smoke to vanish relying on the digicam angle/motion.
  • Fastened a freeze that would happen on the finish of Awakening – Mine.
  • Fastened the audio for a number of automobile weapons on Onslaught – Tank.
  • Fastened the audio for the MOAC photographs as they have been distorted.
  • Fastened a bug that brought on bushes to flicker on Contact – Island.
  • Fastened a difficulty the place some terrain was clipping on Onslaught – Tank.
  • Fastened a visible bug that occurred when grabbing the CEPH troops.
  • Fastened a difficulty that brought on the water to flicker through the skydiving scene on Contact – Island.
  • Fastened a difficulty that brought on the water to flicker on Assault – Harbor.
  • Fastened a difficulty that brought on the fireplace from the destroyed Fuel station to flicker.
  • Enhancements made to the shading of the Engineer NPC mannequin on Awakening – Mine.
  • Fastened a noticeable artifact that would seem on some explosions on Assault – Harbor.
  • Fastened a bug that brought on velocity mode to empty too shortly.
  • Fastened a difficulty that brought on the visuals of machine weapons on automobiles to look displaced when change between first and third particular person.
  • Improved the fireplace particle results initially of Core.
  • Fastened a difficulty that brought on the underwater rocks to be too noticeable on Restoration – Village.
  • Corrected the keybinds for the Basic nanosuit modes.
  • Fastened a lighting situation that occurred as a result of digicam place on Relic – Rescue.
  • Improved the explosion VFX on Reckoning – Fleet.
  • Fastened a difficulty that brought on the hexagons to flicker whereas in Armor mode.
  • Fastened a number of crashes that would happen on Paradise misplaced, Awakening, and Exodus.
  • Fastened the lacking jet aircraft explosion through the Bradley cutscene Assault – Harbor.
  • Fastened a bug that brought on Psychos “safe the constructing” line to play twice on Restoration – Village.
  • Fastened Psycho’s dialogue and subtitles for the intro cutscene on Reckoning – Fleet.
  • Fastened the FPS counter.
  • Fastened a difficulty that brought on the cloak to deactivate mechanically when it reached 9 vitality factors.
  • Fastened the “toggle digicam” string within the VTOL controls.
  • Enhancements made to the cutscene shadows through the nano chair cutscene.
  • Fastened the nuke explosion firstly of Reckoning to be extra consistent with the unique.
  • Fastened and situation that brought on the fog to not seem when loading in to Paradise Misplaced.
  • Improved the strolling animation of the KPA nanosuit soldier on Relic – Rescue.
  • Fastened the strolling animation of Prophet on the finish of Restoration – Village.
  • Improved the hall explosion on Reckoning fleet.
  • Fastened a difficulty that brought on the lighting to be too shiny on Relic – Rescue.
  • Fastened a noticeable border within the cave on Awakening – Mine.
  • Fastened some flicker that might happen on the water when the Korean cruiser sinks on Assault – Harbor.
  • Fastened a difficulty that brought on the Bulldog automobile to hold within the air close to the primary KPA camp on Relic – Rescue.
  • Fastened a misplaced hatch on Core.
  • Enhancements made to the smoke tied to explosions through the cutscene on Reckoning – Fleet.
  • Fastened a rock that was clipping via the seashore on Contact – Island.
  • Fastened some flickering terrain on Relic – Rescue.
  • Fastened some flickering that would happen on some containers on Exodus – Sphere.
  • Improved the visuals of the Vitality discipline on Core to be extra consistent with the unique.
  • Improved the LOD and draw distance for the inside of the ship on Assault – Harbor.
  • Eliminated some artifacts that appeared within the flashlight cone.
  • Fastened a difficulty that brought on mild to go via the mountain on Onslaught – Tank.
  • Fastened some collision points tied to gates on Restoration – Village.
  • Fastened a difficulty that brought on the damaged bench to resize relying on the digicam angle on Restoration – Village.
  • Improved the visuals tied to the useless soldier initially of Assault – Harbor.
  • Improved the lighting within the workplace on Awakening – Mine.
  • Eliminated a reproduction street signal asset on Assault harbor.
  • Enhancements made to some strolling animations tied to NPC’s on Reckoning – Fleet.
  • Fastened the textures for the damaged wheels on vans on Awakening – Mine.
  • Fastened a difficulty that brought on the raindrops to have seen splashes in mid-air.
  • Fastened some rocks that appeared within the air on Paradise Misplaced – Ice.
  • Improved the visuals of the snow through the cutscene on Exodus – Sphere.

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