Crysis Remastered Subsequent-Gen Replace Additionally Brings Ascension Stage

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Crysis Remastered has acquired a reasonably large patch immediately that provides in next-generation help for consoles. It additionally provides Ascension, a brand new degree added to consoles for the primary time, the Traditional Nanosuit menu, and different bug fixes plus some efficiency enhancements. Let’s check out all of them, lets?

What’s within the Crysis Remastered Replace?

  • Ascension has lastly been added to a Crysis sport on consoles for the primary time.
  • The Traditional Nanosuit menu is now within the sport.
  • Xbox Collection X now has these modes:
    • Efficiency mode – 1080p – 60 fps
    • High quality mode – 2160p – 60 fps
    • RayTracing – 1440p – 60 fps
  • Xbox Collection S now has these modes:
    • Efficiency mode – 1080p – 60 fps
    • High quality mode – 2160p – 60 fps
    • RayTracing – 1440p – 60 fps
  • PlayStation 5 now has these modes:
    • Efficiency mode – 1080p – 60 fps
    • High quality mode – 1800p – 60 fps
    • RayTracing – 1440p – 60 fps
  • Bug Fixes:
    • A crash that would happen when loading right into a mission has been fastened.
    • A number of inexperienced graphical artifacts that appeared all through Awakening and Reckoning (two marketing campaign missions) have been fastened.
    • A difficulty stopping gamers from enjoying after signing out of your Xbox profile has been fastened.
    • Model particulars have been up to date within the PS menu.
    • VTOL controls have been up to date and now match all platforms, which embrace PC, Xbox, and PS4.
    • The graphical thumbnails for Raytracing below the efficiency settings have been fastened.

If you want to take a look at the total patch notes remember to try the PlayStation 5 patch notes on Reddit, in addition to the Xbox Collection S|X patch notes right here.

What do you consider this patch? Have you ever ever performed Crysis earlier than? If you have not are you curious about enjoying it on next-generation consoles? Tell us within the feedback!

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