Cyberpunk 2077 Hotfix 1.22 addresses extra efficiency and stability


CD Projekt Purple launched one other Cyberpunk 2077 hotfix at this time to deal with efficiency points and enhance stability. Hotfix 1.22 additionally included a ton of tweaks to Cyberpunk 2077 quests, in addition to some visible and UI changes. This newest replace weighs in at about 587 MB, just like mid-April’s Hotfix 1.21.

Based on the patch notes, Hotfix 1.22 centered on “probably the most incessantly reported points” for the reason that April 14 patch. So far as stability and efficiency go, the patch carried out “reminiscence administration” enhancements, that means that gamers ought to expertise fewer crashes throughout gameplay. Moreover, the builders “improved GPU efficiency of skinning and fabric rendering.”


The patch additionally included a couple of visible and UI enhancements. For starters, CDPR mounted “varied points” with clipping in NPCs’ clothes, which the group additionally addressed within the earlier patch. The group additionally did some subtitle reconfiguring to correctly align the textual content with the dialogue.

Cyberpunk 2077 Hotfix 1.22


For probably the most half, Cyberpunk 2077‘s Hotfix 1.22 did loads of work with quests. The replace made additional changes on another previously-addressed points, like Takemura getting caught on the docks in a single mission. Based on the patch, he’ll now seem at Wakako’s parlor. The patch additionally mounted a problem the place gamers couldn’t use an elevator, couldn’t use a cellphone, and couldn’t use weapons in sure missions. Gamers ought to not get trapped in a storage throughout “Epistrophy,” in order that’s cool. CDPR mounted some “glitches in Johnny’s look.” We nonetheless aren’t certain what may probably make Keanu look even higher.

Hotfix 1.22 continues to be fairly small in comparison with absolutely the monster patch, Hotfix 1.2, final month. In all honesty, Cyberpunk 2077 nonetheless suffered from loads of points even after the massive 35GB replace. CDPR is addressing these bugs and efficiency points in small levels. There’s nonetheless loads of progress to go earlier than Cyberpunk 2077 is *chef’s kiss*, however we can also’t deny how a lot constructive change has occurred since its disastrous preliminary launch.


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