Cyberpunk 2077 patch 1.2 will repair lots of of points

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I imagine I’ve loved Cyberpunk 2077 greater than many, however I do nonetheless suppose it is unfinished. Whereas I do not demand main new options, I positive would love the RPG to be much less janky, gradual, and crashy. So I’m fairly happy to see the large patch notes CD Projekt Pink launched immediately as a teaser for the upcoming replace 1.2 (“quickly”, they are saying). It is a checklist over 500 modifications, together with bug fixes, crash fixes, efficiency enhancements, and extra. Sounds good.

Replace: Annnd now the patch is now out on PC and consoles, with Stadia following later within the week. 28.8GB to obtain for me on Steam.

Whereas CDPR nonetheless do not say after we’ll see this replace, you possibly can see the patch notes over right here. This consists of improved stability and efficiency, numerous crash fixes, higher car controls together with steering sensitivity choices and the flexibility to rock caught automobiles free, a bigger spawn radius for cops in order that they presumably can not spawn behind you in a carry, fixes for bugs which may make numerous quests unfinishable, fixes for animation glitches in cutscenes, fixes for floating objects and T-posing NPCs, and so many extra. Although I’m sorry that they’re (I feel?) fixing the ‘dodging after Kerenzikov’ quirk that fuelled ludicrous bunnyhopping.

CDPR name the 500-odd objects “a listing of probably the most notable modifications” so presumably they’ve fastened some smaller bits too. Curiously, these notes do not embrace the police recon drones talked about earlier than. However by and enormous, yeah, all this sounds good. I welcome these modifications. However man, many of those points (and extra they do not tackle right here) should not have been current within the recreation at launch.

I do know {that a} recreation this massive is unfathomably advanced and can at all times have some wonk, and that the difficulty wasn’t so simple as “simply delay it once more”, however boy howdy, the sport was not prepared. The collection of rapid-fire delays in direction of the tip made CDPR appear determined, and the state of the sport at launch makes it seem to be desperation overrode sense for whoever had energy over the timing. Not solely did they launch the sport in a subpar state, they made workers crunch to succeed in the silly deadline. That is not proper.

I nonetheless performed and loved a hell of plenty of Cyberpunk, thoughts. I’ve executed all of the elective stuff proper as much as the purpose of no return, merely completely happy to be on this huge vibrant world. However I waited on the ending as a result of I did not need it to be undercut by the problems and wonk which have aggravated me all of the whereas. Might be good to truly end the sport. Although I should revisit among the spots quest NPCs acquired caught in, sat in unmoving vehicles which sank into the highway over time. I hope they will discover freedom. Please, somebody consider the NPCs.


These characters from a rescue side-mission ended up sat on this precise spot for over 40 hours, a shock each time I got here again alongside this highway, finally sinking into the tarmac.

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