Cyberpunk 2077’s on-line portion now not standalone • Eurogamer.web


“We shall be enhancing our single-player video games with on-line experiences.”

CD Projekt’s massive on-line Cyberpunk 2077 multiplayer portion will now not be launched as a standalone launch.

The developer introduced the change yesterday in a convention name held following the corporate’s massive technique replace, the place it briefed buyers on the way it will proceed each Cyberpunk and Witcher franchises over the following few years.

Yesterday’s technique replace vaguely talked about “reconsidered” multiplayer plans for Cyberpunk 2077, which CD Projekt boss Adam Kiciński was then requested to make clear.

“Relating to on-line, we’re altering our strategy, so we wish to have on-line in our future video games, positively, however step-by-step,” Kiciński mentioned (thanks, VGC). “So, we’re engaged on particular options enhancing our single-player [games], however we’re not engaged on releasing the following recreation [as] a giant on-line expertise. So, we shall be enhancing our single-player video games with on-line experiences.

“The one change is that we proceed to work on it not as a primary manufacturing line however as a supportive manufacturing line along with our single-player productions,” Kiciński continued. “However we imagine that our concepts, as soon as they are going to be revealed, shall be very thrilling for avid gamers as an additional expertise in our world which inserts our single-player video games.”

In January 2020, CD Projekt mentioned Cyberpunk 2077’s multiplayer probably would not arrive till at the least 2022, as it could be a “AAA launch we’re engaged on in parallel”.

A multiplayer element for Cyberpunk 2077 was first mooted all the way in which again in 2013, nevertheless it wasn’t till 2019 that CD Projekt made it official.

As for what Cyberpunk 2077’s multiplayer will appear to be, particulars are skinny on the bottom. In reference to microtransactions in the primary single-player recreation, CD Projekt beforehand mentioned these would solely exist within the recreation’s multiplayer portion.

Yesterday, CD Projekt mentioned it could reorganise itself to develop a number of AAA initiatives at identical time and start selling them a lot nearer to launch, in response to Cyberpunk 2077’s troubled launch.

// For login with Facebook functionality
function appendFacebookSDK() {
window.fbAsyncInit = function () {
appId: ‘156247124404264’,
version: ‘v2.7’,
channelUrl: ‘/channel.html’,
status: true,
cookie: true,
xfbml: true,
oauth: true

// Load the SDK Asynchronously
(function (d) {
var js, id = ‘facebook-jssdk’, ref = d.getElementsByTagName(‘script’)[0];
if (d.getElementById(id)) {
js = d.createElement(‘script’); = id;
js.async = true;
js.onload = function () {
if (typeof runFacebookLogin == ‘function’) {
if (typeof runFacebookRegistrationLogin == ‘function’) {

js.src = “”;
ref.parentNode.insertBefore(js, ref);

// Drop Third-Party Cookies on Consent
function dropCookies() {
!function (f, b, e, v, n, t, s) {
if (f.fbq)return;
n = f.fbq = function () {
n.callMethod ?
n.callMethod.apply(n, arguments) : n.queue.push(arguments)
if (!f._fbq)f._fbq = n;
n.push = n;
n.loaded = !0;
n.version = ‘2.0’;
n.queue = [];
t = b.createElement(e);
t.async = !0;
t.src = v;
s = b.getElementsByTagName(e)[0];
s.parentNode.insertBefore(t, s)
document, ‘script’, ‘//’);

fbq(‘init’, ‘560747571485047’);

fbq(‘init’, ‘738979179819818’);

fbq(‘track’, ‘PageView’);



Please enter your comment!
Please enter your name here