Wednesday, January 19, 2022
    HomeNewsDigital Foundry seems at Shin Megami Tensei V

    Digital Foundry seems at Shin Megami Tensei V

    The newest sport which the tech-focussed crew at Digital Foundry have taken a have a look at is the lately launched Shin Megami Tensei V. Whereas the core sport itself has proved to be a success with reviewers, the sport’s efficiency at occasions isn’t fairly as much as par with different Unreal Engine 4 video games working on the Nintendo Swap platform. Right here’s a abstract of the most recent Digital Foundry video by Reset Period member, ILikeFeet.

    • lighting and shading is a step above Persona 5
    • baked world illumination
    • no TAA or ambient occlusion
    • digicam and per object movement blur, although artifacty attributable to decision
    • nice bokeh
    • object and shadow cascade draw are extraordinarily obvious
    • NPC animation is half fee at a really shut distance
    • menu transitions are uneven
    • dynamic res 1280×720-1536×864 (usually res 792p)
    • handheld 960×540 – 1280×720 (typical 648p)
    • lack of AA makes docked mode look clear
    • handheld seems higher
    • targets 30fps, spends more often than not in 27-29
    • feels prefer it’s focusing on a decrease framerate
    • potential cpu bottleneck
    • cinematics are within the low to mid 20s, attributable to Swap’s low bandwidth
    • it’s not a UE4 on change situation as there are higher performing UE4 video games on change




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