Each two years since 2013’s A Realm Reborn, Closing Fantasy XIV has obtained a brand new growth. Every of those big updates launched a wealth of recent content material for Sq. Enix’s MMORPG, with every launch corresponding to a full standalone JRPG. All packed in enthralling tales, new areas, missions and spectacular boss fights, frequently constructing out the sport’s fantastical setting Eorzea.
Final week, Sq. Enix debuted the fourth growth. Like its predecessors, Endwalker guarantees new jobs, new areas to discover (we’re going to the moon!) and a lot, way more.
And as with 2013’s reimagining and subsequent expansions, Endwalker’s improvement is headed by Naoki Yoshida. The director and producer has spent the final eight years reshaping Closing Fantasy XIV right into a critically-acclaimed MMO behemoth. This newest launch marks the tip of a decade-long storyline, one which stretches all the way in which again to the sport’s unique model, which launched in 2010.
Yoshida-san is a busy man. Not solely is he overseeing one more feature-packed growth for Closing Fantasy XIV, he was not too long ago introduced because the producer for the upcoming Closing Fantasy XVI. But between juggling two Leviathan-sized initiatives, he discovered the time to reply our most burning questions round that astounding Endwalker reveal.
Endwalker will deliver Closing Fantasy XIV’s 10-year lengthy story arc to its conclusion. How does it really feel to lastly shut this lengthy a chapter? When did you first envision how this chapter of FFXIV was to finish and the way a lot has the ultimate model modified from that preliminary premise?
For the reason that time of A Realm Reborn, the thought of the “Hydaelyn and Zodiark saga” already existed and was what we had been working off of when creating the story. Having the ability to inform this story to its conclusion required Closing Fantasy XIV to succeed as an MMORPG, and we had been removed from with the ability to declare the continuing story because the Hydaelyn and Zodiark saga even on the time of Heavensward’s launch. Following the discharge of Stormblood and having seen the rising neighborhood and success of the sport, I assumed it was time to extra totally flesh out the ideas of the story and assume as to how and the place this conclusion may happen.
Again then, I felt 6.zero or 7.zero can be a great time to wrap issues up, however with the joy we noticed with Shadowbringers being even greater than our expectations, I made a decision we shouldn’t draw the story out awkwardly, and proceed the wave of pleasure by concluding the story with Endwalker.
I’m genuinely excited to deliver the finale of this story arc to our gamers. I wouldn’t say I really feel unhappy that we’re concluding this story arc that spanned over a decade as a result of I need to take into consideration the subsequent story now… There is no such thing as a finish to my work!
You will have additionally confirmed that Endwalker wouldn’t be the sport’s closing chapter, which was an enormous reduction to all of the FFXIV followers! What’s within the playing cards for what’s going to come subsequent? How do you anticipate your writing and narrative course of to vary after the story will get to such a cosmic scale and concludes, and you might be lastly in a position to take the subsequent massive journey wherever?
All the pieces continues to be in very tough and preliminary levels, however I do have concepts of the place to take the story after Endwalker even for the subsequent few years. Nevertheless, I’m presently occupied with considering of the right way to greatest ship the primary climax to FFXIV by way of Endwalker and the tip of this story arc (laughs). You’ll have to wait till issues have settled down some extra earlier than I can provide you any extra solutions.
What are among the foremost themes you need followers to be careful for as they discover the brand new growth and play by way of Endwalker’s story? When the gamers lastly attain the tip of 6.zero what would you like them to really feel?
In FFXIV, the story progresses with out express boundaries defining good or evil due partly to my very own tastes and preferences in storytelling. Historical past is usually outlined by the winners, and in these circumstances, it’s the loser who’s constantly depicted as evil.
Nevertheless, all sides had one thing that they stood for, and the definition of fine and evil shifted relying on the occasions, peoples’ values, training, and legal guidelines. I attempt to image what would folks consider regardless of such circumstances, or how folks discover hope within the face of inevitable despair.
Personally, I don’t want for gamers to really feel a sure method as they play by way of the story. I say this as a result of I consider folks ought to have freedom in that facet. I hope our gamers take pleasure in Endwalker!
Numerous parts you could have revealed from Endwalker are extremely paying homage to Closing Fantasy 4. What themes from Closing Fantasy Four have impressed you in Endwalker? Can followers anticipate extra similarities? What nods to different mainline Closing Fantasy video games may followers discover in Endwalker?
The earlier lunar satellite tv for pc, Dalamud, turned out to be a cage created by the Allagan Empire to imprison Bahamut. That begs the query: then what’s the moon itself? It’s true we’re paying homage to Closing Fantasy IV, however the principle pillar of the story is undoubtedly FFXIV.
Since we’re concluding the Hydaelyn/Zodiark saga, I’d encourage you to maintain a watch out for the way it all ties collectively.
The primary new playable job you could have revealed, Sage, took lots of people unexpectedly, and this iteration’s design is model new to the Closing Fantasy collection! How did you determine to go for a brand-new XIV unique and the place did you discover inspiration from?
We had already determined within the early levels of improvement that one of many new jobs in Endwalker can be a healer, and there have been a number of completely different concepts that the group proposed.
If we selected an current job from the Closing Fantasy collection, I felt it could not solely be very troublesome to distinguish it from the White Mage, Scholar, and Astrologian, [the three existing healers in the game] but in addition troublesome to create a singular gameplay expertise for the job. Reasonably than using one thing that already exists within the Closing Fantasy universe, I requested for brand-new job concepts from the team-that is when somebody proposed the thought of a job that didn’t use weapons that had been held within the character’s palms however had been as a substitute managed magically. It was from that base concept that we moved ahead in creating the Sage job.
Endwalker’s cinematic trailer’s music sounds very completely different from previous expansions, with a definite grunge and shoegaze really feel to it. Will Endwalker’s music have any particular themes to it, or comply with any genres?
From a musical perspective, the tune within the teaser trailer is merely a teaser from [Composer] Masayoshi Soken and myself. The way it will totally take form is one thing to look ahead to within the full trailer. That would be the first time we are going to get a real glimpse of what sort of sound Soken is aiming for in Endwalker…
Should you might inform newcomers only one factor to entice them to check out FFXIV, what wouldn’t it be?
On the subject of MMOs, many individuals instantly assume, “I’ve to play for a really very long time!” or “There’s an enormous quantity of content material to play by way of!”. Nevertheless, FFXIV is sort of distinctive in that regardless of being an MMO, it’s a closely story-driven recreation.
Think about it like an interactive TV drama, in which you’ll expertise the story and develop as the principle character as you progress, with the narrative repeatedly propelling you ahead. Since Endwalker is our fourth growth, you possibly can consider that as season 4. You’ll be able to completely catch up! Plus, you will get to season two without cost with our Free Trial. (laughs)