Sources inside Digital Arts are claiming that the writer has achieved a extreme about-face on the event of its upcoming Dragon Age sequel, pumping the brakes on the brand new title’s multiplayer elements within the wake of the latest sunsetting of BioWare’s Anthem.
In line with a report by Bloomberg’s Jason Schreier, the still-unnamed Dragon Age sequel had its design ideas revised in 2017, with EA envisioning a multiplayer-centric affair, peppered with long-term monetization targets. This new tackle the Dragon Age mission was allegedly described by some workers as “Anthem with dragons,” and is supposedly what led to inventive director Mike Laidlaw leaving the mission totally later in 2017.
The report states, nonetheless, that EA has been compelled to additional re-evaluate Dragon Age‘s design following the devastating failure of Anthem, which itself was designed as a multiplayer-centric, long-term-monetization car. Equally as vital to this flip of occasions is the success of Star Wars Jedi: Fallen Order, a single-player title that offered gangbusters regardless of, God Forbid, being a single-player title developed with no strict games-as-service mannequin in thoughts. These two elements, finally, might have saved the brand new Dragon Age from a destiny worse than cancellation, as EA has reportedly instructed the event group to go all-in on the fantasy journey’s single-player marketing campaign.
There’s nonetheless fairly some time to go earlier than followers can tread the ruins of Thedas as soon as once more, with Dragon Age tentatively scheduled for launch within the spring of 2022. However this information – if confirmed correct – no less than provides some type of hope to the fanbase that the long-awaited sequel could be again on observe to ship the epic narrative and encompassing journey that made the franchise so enthralling in its heyday.