Fantasian will get the unique Closing Fantasy staff again in a JRPG for all • Eurogamer.web


Fantasian is a recreation from Mistwalker, the studio based in 2006 by Hironobu Sakaguchi, creator of Closing Fantasy. It’s, by its nature, a recreation with historical past behind it, vested pursuits and storied careers, and if you happen to’re significantly keen on that historical past then I am positive you will find it irresistible: it has turn-based battles and timid, oddly-dressed, techno-magical characters; it has small parochial cities with chatty villagers; it has a fantastical story, one thing about malevolent gods and machines taking on nature; and it has music from Nobuo Uematsu. Sakaguchi, for what it is price, has steered this one could be his final.

I’ve roughly no familiarity with any of this although, having dipped toes in quite a few Closing Fantasies and reliably discovered their water a bit chilly – however I am sinking into Fantasian fairly properly. A welcoming sort of “onboarding” isn’t one thing I’ve related to JRPGs, however – possibly due to its launch on Apple Arcade, with the completely different, presumably fairly particular sort of viewers that brings – Fantasian does it properly. Deftly, actually.

There are a average quantity of methods right here, and so they’re launched in layers: turn-based battles, superb, however then positioning turns into vital, after which a little bit of very informal mechanics turn into vital, as you study to “bend” spells to get round blocking enemies or hit a number of at one. Likewise the wild encounters, which you simply begin to tire of earlier than being launched to a really intelligent twist referred to as a “Dimengon Machine”, a doohickey that bottles up enemies you’d’ve encountered, as much as a restrict. You may select to battle them at any level, otherwise you’re compelled to when it will get full, so the comfort of getting all over the world with out battles is gained, at the price of a bit mind-game you play with your self about when to take all of them on without delay. It additionally makes for a sort of self-directed problem meter – if issues are feeling a bit straightforward, use the machine and battle the random monsters a pair dozen at a time. If not, battle fewer however extra typically.


The factor you will know Fantasian for in fact, alongside its director, is its extraordinary use of bodily dioramas for its overworlds. There is a faint sense that these are appearing as good cowl for a reasonably skinny price range (there is a recurring sound impact that’s completely only a recording of a TIE Fighter, as an illustration, and loads of laboured textual content rather than extra elaborate cutscenes). However they’re beautiful. Teeny tiny creations that you just romp by, typically in extremely close-up, the place the brush-strokes, miniature sprigs of feathery moss and little pinprick clumps of artist’s putty are seen, the wonder typically secondary to the feeling of all of it – that the world is overtly authored, particularly hand-placed. That you simply’re watching your escapades by a god’s eye.

Consideration and care is the factor with Fantasian. All that lengthy, layered historical past is noticeable, even if you happen to’re not personally acquainted.

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