A minimum of sunsetting has been sundown
On this post-Activision Future 2 world, Bungie has made a number of massive missteps.
One is “vaulting,” which takes away chunks of recreation content material with the goal of creating the bottom obtain extra manageable. The opposite, way more contentious side, is “sunsetting.” Briefly, this technique created a relentless grind by making gear untenable to make use of for lengthy intervals of time; which pissed off just about everybody. That latter bit goes away, nevertheless it will not apply retroactively.
The large information that led to all that is the delay of The Witch Queen, Future 2‘s subsequent massive enlargement. It has been moved into 2022, and Bungie must placate the playerbase till that date arrives. As such, “rewards will matter” now (very intelligent to promote outdated options again as a brand new one), as Bungie admits the execution of the late 2020-2021 system was “off the mark.”
This is a fast breakdown: “We have made the choice that any weapon or armor that may at the moment be infused to max Energy will proceed to have the ability to attain max Energy completely. Beginning in Season 14 we cannot be capping the infusion on any weapons or armor that haven’t already reached the cap as of the beginning of Season 13. This implies you can take your Trustee, your Falling Guillotine, and all of the high-stat armor you have earned this 12 months to tackle the raid in The Witch Queen.”
As a concession, gear will likely be tweaked as wanted (just like the outdated days) to stop issues from getting out of hand, balance-wise. The Energy Cap may also solely be raised by 10 for every “non-expansion season,” to keep away from extreme grinding even additional. It is a set of fine modifications! However the recreation did not have to enter this territory within the first place.
My essential concern for the remainder of 2021 is whether or not or not Past Mild goes to final me by the 12 months simply on seasonal updates.
The Street to the Witch Queen [Bungie.net]