Hitman Three Replace Patch Notes Deliver An Intensive Checklist Of Modifications To PS5, PS4, And PSVR Gamers

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IO Interactive has launched a Hitman Three replace and its patch notes, which supply loads of modifications for gamers, regardless of the place you play and on what platform you’re on.

Hitman Three Replace Patch Notes


You’ll be able to see the total Hitman Three replace patch notes beneath for the three.11 replace, straight from IO Interactive:

New Content material

The Tactical Turtleneck is now an unlockable go well with for all HITMAN Three gamers. As soon as unlocked, it is going to be added to your stock and can be utilized on any location that means that you can select a go well with. To get your palms on it, you’ll need to return to the ICA Facility and full The Last Take a look at.

 

New Deluxe Content material
House owners of the HITMAN Three Deluxe Version or Deluxe Pack will get entry to new content material this month, as a part of the continuing rollout of Deluxe conent. This may carry the full variety of launched Deluxe Escalations to five/6. We count on to launch the ultimate Deluxe Escalation – and subsequently all content material included within the Deluxe Pack – in March 2021. Right here’s what’s included in February for Deluxe Version/Pack house owners:

Deluxe Escalation: The Proloff Parable
Change into The White Shadow and use the White Customized Sieger 300 and White Katana to finish this difficult Escalation within the Carpathian Mountains. Full all phases and the entire gadgets will probably be in your stock.

 

Deluxe Escalation: The Gauchito Antiquity
Prepare for The Guru to present you a style of his emetic medication in Mendoza. With the Emetic Grenade and Emetic Pen Syringe at your disposal, you’ll must work via all phases to unlock the three gadgets in your stock.

February Roadmap: Initiation Protocol
New content material will probably be added to HITMAN Three each week in February, together with an upcoming Elusive Goal in Sapienza, Escalation Contracts in Dubai and Dartmoor in addition to Featured Contracts from our mates at MinnMax and KindaFunny. See our February Roadmap put up for brand spanking new particulars. A full roadmap for subsequent month will probably be launched in early March.

 

Common Updates

Deluxe Content material
We’ve fastened a difficulty that might forestall some gamers from with the ability to entry their Deluxe Version content material (digital e book and soundtracks) by way of IOI Account. After putting in this patch, gamers ought to first launch HITMAN Three after which examine the ‘Rewards’ part of their IOI Account profile. It might take as much as 15 minutes for the downloads to look after enjoying HITMAN 3.

Connectivity
We’ve made a number of tweaks on the back-end since launch and this primary main patch permits us to do extra. We’ve made a number of technical enhancements and tweaks that may end in a smoother and extra secure expertise for all gamers. This may also enhance the expertise for gamers who have been receiving errors when attempting to exit a mission.

Stability
We’ve resolved a number of, wide-ranging points that have been inflicting the sport to crash for varied causes. Gamers on all platforms will profit from these enhancements.

Trophies/Achievements
We’ve resolved a difficulty that might forestall the “Attain Mastery Stage 20” achievements/trophies from triggering, regardless of gamers reaching that milestone. In some circumstances, this difficulty may additionally forestall PlayStation gamers from incomes the Platinum trophy. Gamers which have been affected ought to unlock the related trophies/achievements after they launch the sport after putting in the three.11 patch.

Trespassing Agility
We’ve up to date the HUD guidelines to precisely show when Agent 47 is trespassing while performing agility strikes (climbing, vaulting, and so forth). Up to now, the HUD would present that each one pipes and ledges have been ‘non-trespassing’ even when that wasn’t the case. In fact, 47 was trespassing, however the HUD didn’t replicate that. This transformation will imply that the HUD will show precisely when you find yourself trespassing. This may increasingly trigger for some inconsistencies (comparable to solely half of a drain pipe being a trespass zone), however the info you see will now be correct based on the mission setups. We’re monitoring any additional points that may come up on this.

Hostile Trespass
We’ve added a brand new audio impact for when gamers start trespassing in a hostile space.

Silent Murderer HUD Updates

Data: What’s the Silent Murderer HUD?
An icon subsequent to your minimap that may monitor and present whether or not the coveted Silent Murderer (SA) score remains to be potential in your present playthrough. Flip it on/off right here: Gameplay>HUD>Silent Murderer HUD

Recording Eraser
We’ve added a brand new state to the Silent Murderer HUD. This third state will show when the SA score remains to be potential, however 47 must erase recordings earlier than exiting the extent. This will probably be proven as an orange/yellow blinking picture of the standard SA HUD picture and a safety digital camera.

 

Fail Higher
We’ve adjusted the crimson SA HUD indicator (SA ‘failed’) to make it simpler to establish when in comparison with the inexperienced state. The crimson icon is now a crimson define of the SA HUD icon, fairly than a strong crimson color. The inexperienced icon stays strong. This could make the crimson and inexperienced states simpler to establish for some colorblind gamers.

 

Location Modifications: Dubai, UAE

 

Unintended Base Bounce
We’ve adjusted a couple of locations the place Agent 47 would leap off the facet of the constructing and outdoors of the playable space as a substitute of ‘vaulting’, just like the immediate suggests he can. This contains the one you might need encountered when throwing knives at bins within the Sinbad Stringent Escalation.

No Ghost
We’ve adjusted the weapon protocols in Dubai in order that safety guards (or anybody disguised as one) are unable to overtly carry sniper rifles. They’re now restricted in all disguises and will probably be enforced accordingly.

Incorrect Arabic
We’ve adjusted the Arabic script used on the data boards across the location. The textual content is now displayed within the right means and with improved accuracy for a few of the translations.

Invisible Partitions
We’ve eliminated two invisible partitions that might partially block Agent 47 from freely transferring via the air flow room close to the Penthouse.

Lockdown
We’ve resolved a difficulty the place gamers may very well be unable to finish the How The Mighty Fall Mission Story after triggering the silent alarm after which being compromised by the investigating guards.

Location Modifications: Dartmoor, England

 

Prime Gear
We’ve resolved a difficulty the place the Prime Gear problem wouldn’t unlock. This was solely a difficulty should you selected to get on the bike from one explicit facet. Now, you may get on nonetheless you need and nonetheless get the problem.

Mr Pond
We’ve resolved a difficulty the place our bodies that have been ‘dumped’ within the pond weren’t all the time ‘hidden’ and may very well be found.

Location Modifications: Berlin, Germany

 

Canal Man
We’ve resolved a difficulty the place Agent 47 may fall out of the playable space. In a number of totally different locations. It was nearly as if he was attempting to flee.

Equip: Wrench
We’ve eliminated the manhole in Berlin because it was inflicting a number of points. There are more healthy alternate options to dumping our bodies or leaving the mission. They’re now your go-to.

PumpCap
We’ve resolved a difficulty the place gamers may get caught after taking cowl subsequent to a petroleum pump.

Lemon Assist
We’ve resolved an advanced difficulty that might trigger the sport to crash when eliminating or subduing a selected goal (Agent Lemon) after performing particular occasions previous to that.

Location Modifications: Chongqing, China

 

Confused Shortcuts
We’ve resolved a difficulty the place unlocking the Facility Elevator Shaft shortcut would unlock the problem for unlocking the Interior Courtyard shortcut, and vice versa.

The All-Seeing Controller
We’ve resolved a difficulty the place gamers couldn’t full both The Controller or the All Seeing Eyes Mission Story on Grasp Issue. We’ve additionally fastened a associated difficulty that will forestall the outline for All Seeing Eyes from displaying within the pocket book.

Laundromat
We’ve resolved a difficulty the place the technologically superior ‘invisible’ washing machines that we added to Chongqing have been inflicting gamers to report them as bugged. We’ve reverted them to the ‘regular’ kind of washing machines you’d count on to see. We wish to take this time to thank everybody else who understood what we have been going for.

Unlawful Umbrellas
We’ve resolved one other ‘harmless merchandise is prohibited on informal problem’ difficulty. This time it was the umbrella.

Double O Double U
We’ve resolved a(nother) handful of points the place it was potential for 47 to fall exterior of the enjoying area. He’s persistent.

Falsk Frisk
We’ve modified the behaviour of the guards on high of the residence constructing roof in order that they now not frisk 47 when he’s carrying a guard disguise.

M.C Fusebox
We’ve resolved a difficulty the place disabling a fusebox close to the Lotus Passage may finally appeal to a considerable amount of guards one by one. Now, solely a handful which might be close by will probably be tempted.

Location Modifications: Mendoza, Argentina

 

The Tour
We’ve resolved a couple of points the place gamers could be unable to progress or full The Tour Mission Story, relying on their actions.

Oh Snap 2.0
We’ve resolved a difficulty the place a small speech bubble saying “Oh Snap” would seem within the degree, seemingly at random. Undecided what else to say about this one. No extra speech bubbles.

Frost
We’ve resolved a difficulty the place NPCs may see via the frosted glass within the wine cellar. Now, it’s actually good frosted glass, in order that they gained’t see something you do, in any respect.

Cacti
We’ve trimmed the cactuses close to to the Backdoor shortcut to forestall 47 getting caught behind them.

Arachnid Pointing Meme
We’ve made a change to the Winemaker’s behaviour in order that they may now implement their very own disguise, ought to they be knocked out after which woken up once more. Beforehand, they’d be fully okay with overcoming a headache and watching another person carrying their garments.

For My Subsequent Trick
We’ve fastened a difficulty the place all of the gadgets in a selected room within the Metal Tank space would ‘disappear’ when 47 was stood in a selected place.

A Generic Patch Be aware
We’ve tweaked some behaviours for some guards to be extra constant across the Vineyard Cinema. We’ve been imprecise right here to keep away from describing one thing cool that shouldn’t be revealed in our patch notes.

Location Modifications: Carpathian Mountains, Romania

 

Snow Dive
We’ve tweaked a few of the agility setups on the roof of the prepare to forestall 47 falling off and getting misplaced within the wilderness.

Menu / HUD / UI / UX Enhancements

Good day, Previous Good friend
We’ve adjusted the background distinction of the mission finish screens to make them darker. The intention is to make the white textual content simpler to learn.

 

MinniMap
We’ve moved the border of the mini map to correctly align it with the precise map. It was misaligned by a couple of pixels.

Oh Snap! 1.0
We’ve added a full description to the digital camera merchandise when seen within the stock.

Intel Acquired
We’ve got up to date the photographs for some Intel gadgets on the Berlin and Carpathian Mountains marketing campaign mission.

Simply A Matter…
We’ve reviewed and up to date the stock pictures for some gadgets to ensure that their measurement and perspective matches higher with the opposite gadgets.

UD; LR
We’ve tweaked the show of the ‘d-pad’ icons within the menus to make them simpler to establish. For instance, after we present find out how to change ammo sorts in Sniper Murderer.

Place Down
We’ve tweaked the indicator for putting an merchandise in order that it’s simpler to see in some cases.

Sneak Stage 47
We’ve fastened a difficulty the place we didn’t inform you the precise button to press for crouching. It’s fairly essential that you understand how to sneak, so we’ve fastened that.

Reload HUD
We’ve up to date the Reload HUD icons to make them extra seen, particularly for some PS5 gamers.

Sapienza Menu
We’ve up to date the Vacation spot background picture for Sapienza to higher replicate the present lighting.

The place It’s Due, 3.11
We’ve got up to date the HITMAN Three credit to replicate the work that has been finished since we submitted the sport for launch. We additionally right a couple of errors and included new members of the group.

Digital Actuality (PS VR)

 

I Know It…
We’ve added a word to the Pause Menu that tells you to ‘look in the back of your hand’ for a mission standing. The ‘back-of-your-hand’ HUD has been within the sport since launch, however we observed gamers not with the ability to discover some components there. We’re speaking about it now as a result of it simply received an entire lot higher.

VR HUD Enhancements
We’ve added the SA HUD and Issue HUD choices into the VR ‘back-of-your-hand’ HUD, the place you possibly can already see your present disguise. You’ll be able to activate the back-of-your-hand HUD by attempting to look in the back of Agent 47’s proper hand.

 

Mission Timer HUD
We’ve added a solution to see the Mission Timer in VR. When toggled on, the Mission Timer is now seen when Agent 47’s proper wrist. You simply must look right down to see it.

 

Blue Grid Toggle
We’ve added an possibility that enables gamers to show off the blue ‘secure space’ grid, which is completely proven when the VR digital camera is having difficulties detecting the controller and headset. We’ve added this feature resulting from participant suggestions, however strongly suggest that gamers maintain it toggled on and as a substitute regulate their {hardware} and bodily place the place potential.

Mission Story Fade
We’ve made a change to how the Mission Tales textual content is displayed in VR. Reasonably than completely being on the display, they’ll now be proven for a couple of seconds when there’s an replace after which fade out once more. Activating the ‘back-of-your-hand’ HUD will show the textual content at any time.

VR Leaderboards
We’ve got added a VR icon to the leaderboards to spotlight when a rating was achieved in VR.

Choices Changes
We’ve adjusted the visibility and tweaked the toggles of some of the settings that weren’t related when enjoying in VR. Weapon Purpose, Quick Targets, Weapon HUD, Reload HUD and Autosave are affected. They’ve both been faraway from the Choices menu when enjoying in VR, or the toggles have been simplified to elucidate the influence for VR gamers.

Seeing Spots
We’ve resolved a difficulty that might trigger small inexperienced dots to flicker on the display, particularly in Dubai. This was attributable to a difficulty with the UI.

Background Bleed
We’ve resolved a difficulty the place the background picture within the Profession web page would overflow vertically. It’s been tidied up.

Cutscene Exit
We’ve resolved a difficulty that might trigger the sport to revert to ‘2D’ or crash after exiting a mission while a cutscene is enjoying.

Save. Load. Repeat
We’ve resolved a difficulty that might make it inconceivable to see the entire accessible save slots when attempting to load a mission. The save information are there, however this visible difficulty was stopping VR gamers from seeing them.

Revealing…
We’ve fastened a difficulty the place some prompts or on-screen icons would briefly flicker when first showing, such because the ‘bulb’ icon when a Mission Story is being revealed.

Smoke Take a look at
We’ve tweaked the ‘smoke’ visible impact to ensure it seems to be nice in VR. The smoke may be seen from explosions, weapon fireplace and on particular occasions just like the Miami podium was typically missing some finesse.

Notable Updates for In-game Challenges

No Discovery For You!
We’ve resolved a difficulty that might trigger the ‘Uncover [Location]‘ challenges to not full. The problem was attributable to gamers discovering areas while within the ‘Contract Creation’ mode and people ‘discoveries’ weren’t being added to the full quantity. With this repair, when discovering areas in Contracts Mode, gamers will see that the areas have been found after they launch a mission in that location after which full (or give up) the mission.

Two Suave For You
We’ve resolved a difficulty the place the Summer time Suave Go well with was listed as an unlockable for 2 totally different challenges. Now, the go well with will probably be unlocked solely when finishing the ‘Escalations – Observe 2, Tier 9‘ problem.

SA17 SO12 (4U)
We’ve resolved a difficulty with the ‘SASO x12′ problem. The outline stated “x17”. You’ll be able to in all probability guess what the fastened concerned. 172

Sport Mode Modifications: Sniper Murderer

 

A Mansion within the Mountains
We’ve added the briefing video for the Himmelstein Sniper Murderer map again into the sport. It was AWOL.

Sniper Rifle Mastery
We’ve resolved a difficulty the place the Mastery upgrades that gamers had earned weren’t added to the rifle and gamers have been all the time utilizing the ‘base’ rifle no matter their upgrades. Now, the earned progress will probably be mirrored precisely with the right upgrades.

Druzhina 34 ICA Wallbang
We’ve eliminated the Shockwave and Wall-piercing perks from the Druzhina 34 ICA sniper rifle when it’s used exterior of the Sniper Murderer mode. These have been by no means meant to be accessible exterior of the Sniper maps.


Platform-Particular Modifications: PS5

Sport Assist (Added Feb 09)
We’ve added assist for Sport Assistance on PlayStation 5.
(This can be a platform-level function and doesn’t influence gameplay)

When enjoying a marketing campaign mission in HITMAN 3 (together with HITMAN 1 & 2 missions), PlayStation Plus subscribers on PS5 can get entry to hints on find out how to full every Mission Story, with movies and step-by-step directions.

Throughout all three video games, there are greater than 450 hints.


Platform-Particular Modifications: PC

Ansel Tremendous
We’ve resolved a difficulty the place gamers may encounter visible ghosting or blurred pictures when utilizing both the Tremendous Decision Screenshots or adjusting FOV in Nvidia Ansel.

Apex Crasher
We’ve made modifications to considerably cut back the possibility of gamers utilizing AMD 5700 CPUs from experiencing a crash when making an attempt to load Berlin.


Platform-Particular Modifications: Change

A Nonymous
We’ve resolved a difficulty the place Change customers would see their username/ID listed as ‘nameless’ on the leaderboards.

That is…
We’ve resolved a difficulty the place Change customers weren’t accurately knowledgeable about server upkeep when it was energetic.

Look Up
We’ve resolved a difficulty the place Change gamers have been unable to make use of the Contract Lookup function in Contracts Mode.


Platform-Particular Modifications: Stadia

Button Prompts
We’ve resolved inconsistencies with displaying keyboard prompts and controller prompts on the identical time. We’ve additionally tweaked button immediate consistency for various controller inputs.

Dotted Traces
We’ve resolved a couple of visible points the place sure dotted traces weren’t displaying as intending, for instance on the mission rating display or when a Mission Story was being revealed in-game.

Escalation Corruption
We’ve resolved a difficulty the place some visible corruption may happen when loading Escalation contracts.

Lighting
We’ve resolved a difficulty that might trigger the lighting in particular rooms or areas to be excessively brilliant, relying on the mission performed beforehand.

State Share (Launch Characteristic)
HITMAN: World of Assassination, aka your hub for the complete trilogy of Stadia, launched with State Share. We needed to reiterate these particulars right here.

State Share is an unique Stadia function that we have now applied into HITMAN Three that means that you can simply seize and share any mission, escalation or contract you’re enjoying into screenshots and movies. Merely use Stadia’s built-in screenshot or video recording function to seize and share your contract state.

 

If you create a state share, different HITMAN gamers on Stadia can instantly begin the contract with the identical beginning location, go well with, gadgets (each carried and smuggled) and problem.

Sharing a state gained’t have an effect on your individual saves, unlocks or development and, should you determine to retread your individual steps, new unlocks and scores can nonetheless be earned.

If you play a shared state, you possibly can earn the traditional rewards, however entry to any locked gadgets is not going to persist after you could have completed enjoying the state except you could have unlocked them in the course of the session.

Hitman Three is accessible now on PS5 and PS4 with PSVR assist.

Supply – [IO Interactive]

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