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    “I Really feel Like All Of The Emotion I Have Held For ‘The World Ends With You’ Has Been Launched Via This Newest Recreation”

    Picture: Sq. Enix

    Whereas NEO: The World Ends With You seemingly didn’t meet its publisher’s sales expectations, there’s clearly a sizeable fanbase surrounding the collection – and we have been fortunate sufficient to sit down down with the minds behind this charming universe for an unique interview.

    We spoke to Tomohiko Hirano (Producer), Tatsuya Kando (Sequence Director) and Hiroyuki Ito (Director) concerning the recreation, and the way forward for the franchise.

    Nintendo Life: The unique The World Ends With You launched in 2007/2008 with numerous reward from followers and critics alike. What have been among the causes for the lengthy hiatus between the unique and the sequel, NEO?

    Tomohiko Hirano: After we launched the primary title – The World Ends with You for Nintendo DS, we noticed quite a few requests for a sequel from our gamers, so a future instalment for the collection was one thing we had all the time thought-about. The World Ends with You is considerably edgy, so far as recreation collection go, and for that cause, it was tough for us to develop alongside different titles.

    Nonetheless, the anime adaptation served as a place to begin so as to add further layers to the IP, so we saved intact the The World Ends with You: Final Remix staff (which as you recognize got here out on the Nintendo Change in 2018) and began creating this sequel, which we have been in a position to launch in July 2021.

    The gameplay in NEO: TWEWY borrows some concepts from the unique DS entry, however total performs fairly in a different way. Have been there ever early plans to place NEO on DS or 3DS utilizing the contact display formulation of the primary recreation?

    Tomohiko Hirano: It’s truly as you talked about – there was a time after we thought-about making a sequel to The World Ends with You for the Nintendo 3DS. Nonetheless, since we weren’t in a position to safe a full improvement staff again when it was being thought-about, and we in the end needed to wait till the time was proper and for us to have the ability to create the sequel.

    What was the most important problem when making an attempt to reinvent the fight system for play with a typical controller, as an alternative of a contact display?

    Hiroyuki Ito: Our problem was to strike a steadiness between a contemporary management scheme and creating addictive gameplay that will get gamers hooked, with out leaving gamers eager for a contact display. This bore the thought of controlling occasion members concurrently, which may solely be potential by way of a typical controller with a number of buttons. Alternatively, we discovered that this model of fight rapidly created a really chaotic battle display from a visible standpoint, so it was essential to make regular changes up till the ultimate levels of improvement – to painting Psychs with an satisfactory quantity of data, and in addition to make the digicam motion seem pure.

    The soundtrack of the unique recreation continues to be extremely regarded amongst followers to this present day and NEO options some unforgettable melodies too! Was there something particularly that impressed Takeharu Ishimoto to take the soundtrack for NEO in a extra rock and metallic path than its predecessor?

    Tomohiko Hirano: We requested composer Takeharu Ishimoto to compose tracks that will equal, if not surpass, these of the earlier title. After we introduced this up with him, he proposed that he needed to go much more excessive, which is how we ended up with many tracks that includes heavier rock/metallic tones.

    Ishimoto-san himself selected musical artists that will match the character of the title to take part within the tracks and reached out to them instantly. I heard that due to his work with these musicians, they have been in a position to additional develop the general ideas and concepts on quite a lot of tracks.

    In an ideal world, how would you prefer to see The World Ends with You collection proceed? Do you will have hopes and desires of returning to the Reaper’s Recreation once more quickly, or is that this the final time we’ll see Shibuya for some time?

    Tomohiko Hirano: Frankly talking, nothing has been determined by way of a subsequent instalment. Nonetheless, as a recreation primarily based on an precise metropolis, there are nonetheless many areas that we nonetheless haven’t been in a position to carry to life within the video games, so part of me desires to understand that indirectly.

    If gamers convey their ardour for the sport to us, our firm might resolve to allow us to make a sequel!

    Tatsuya Kando: I really feel like all the emotion that I’ve held for The World Ends with You for the previous fourteen years has been launched by way of this newest recreation, so it’s tough to even consider what is perhaps subsequent. I’ve given each ounce of my effort with this recreation, which is probably going why I’m feeling this fashion.

    Via listening to the voices of our followers, I hope to create much more ideas and feelings for The World Ends with You as soon as once more.

    Do you will have plans for any DLC down the road? Perhaps a derivative that includes our favorite reaper, Shoka?

    Tomohiko Hirano: Much like the speak on the sequel, at present nothing is set for this as nicely. Nonetheless, there’s nonetheless lots of room to dig deeper into the characters, so we’ll hold what you will have requested in thoughts and produce it again to the staff.

    We might prefer to thank Tomohiko Hirano, Tatsuya Kando and Hiroyuki Ito for taking the time to talk with us.

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