Immortals Fenyx Rising was clearly impressed by The Legend of Zelda: Breath of the Wild, nevertheless, the sport additionally took further inspiration from basic 3D platforms equivalent to Naughty Canine’s Jak & Daxter and Uncommon’s Banjo-Kazooie. In a current interview, Immortals Fenyx Rising affiliate director, Julien Galloudec, stated that the workforce checked out a spread of action-packed video games that blended fight and platforming for inspiration.
“On the very starting, we wished to combine the open world, Greek mythology, and in addition extra platforming gameplay, in order that was the bottom intention. And in addition, one thing we wished to do is to create like a Disneyland of Greek mythology, so to construct the world like a theme park with every area strongly themed round a god. You possibly can go someplace on the planet, you’ll be able to see the world map, and you’ll clearly see the totally different areas and the themes and all the actions which might be ready for you.
Then we began to take a look at a number of that, and clearly we’ve seen early on similarities with Breath of the Wild – primarily when it comes to construction of the sport – so we checked out that, we checked out what they did for puzzles as a result of it was a fairly large inspiration. After that we additionally checked out many different video games – video games like Jak & Daxter and Banjo & Kazooie for instance – which might be action-packed and blend fight and platforming, and a little bit of puzzles in small open worlds which might be very colourful.
We drew a number of totally different inspirations to suit us primarily based on what we wished to do. Clearly as a result of while you have a look at one thing new, you’re searching for patterns and issues that appears prefer it, so we knew that we’d be in comparison with Zelda and to Murderer’s Creed, however I feel it’s fairly good to be in comparison with Murderer’s Creed and Zelda. I feel it’s a optimistic factor in the long run.”