IO Interactive Sheds Extra Mild On Its Method To Creating Its Personal James Bond


Hitman developer IO Interactive introduced final November their subsequent mission is a James Bond title that may function an origin story for the long-lasting spy. In a current interview with IGN, IO shed extra mild on how they’re constructing the sport’s narrative and, most significantly, the way it’s shaping its personal tackle 007. 

In an episode of IGN Unfiltered, IO CEO Hakan Abrak spoke with Ryan McCaffrey and confirmed that its Bond is 100% unique and thus gained’t use any present film likenesses. The studio is additionally drawing inspiration from Bond’s complete historical past, from the books to the movies, to craft a complete new story untethered to any present narratives. This method speaks to the crew’s want for making a model of Bond that’s, his Abrak’s phrases, “A Bond for the gaming trade”. To be taught extra, it is best to go to the hyperlink above (or beneath) to learn quotes from the total interview. 

James Bond is the primary time IO has tackled a licensed property, and with a franchise as cheshried as 007, the crew clearly isn’t taking it frivolously. The studio might reportedly double in measurement to assist convey the sport to life, which makes much more sense after Abrak acknowledged that their 007 story might simply flip right into a trilogy of video games. Whether or not their James Bond title winds up being one recreation or a number of, I’m excited to see what they provide you with, particularly after their stellar work with the Hitman collection. 

Talking of which, simply because IO is tough at work on 007 doesn’t imply they’re completely completed with Hitman 3. Regardless that it’s the ultimate recreation within the World of Assassination trilogy, there’s months value of post-lauch assist themed after the seven lethal sins that might be rolling out every month for the remainder of the yr. 

Are you excited for IO’s tackle 007? Are there any mechanics from Hitman you’d prefer to see carried out? Tell us within the feedback! 

[Supply: IGN]


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