Revealed onApril 5, 2021
Housemarque’s upcoming third-person shooter Returnal marks a giant change of tempo for the developer. Past the elevated stage of manufacturing compared to its resume of arcade video games over the previous decade, it marks the primary time that storytelling and narrative design by means of cinematic parts is a central aspect of the design.
In the present day, within the fourth and newest episode of its HouseCast dev diary, narrative director Gregory Louden explains how storytelling in Returnal matches in with the usually gameplay-centric design of conventional Housemarque video games. He runs by means of a variety of examples that spotlight how storytelling is conveyed in an natural and seamless vogue with out interrupting the tempo and stream of gameplay.
There are additionally some story tidbits that he makes use of as examples, which tease some attention-grabbing themes and narrative arcs we’ll expertise all through the sport — clearly, no spoilers!
The episode is under. Make sure you go to the developer’s YouTube channel to make amends for the earlier three should you haven’t but seen them.
Returnal is at present slated for launch solely on the PlayStation 5 later this month, April 30. For extra on the sport, try one in all its most up-to-date trailers. It focuses on the story, and in addition offers a quick peek at some first individual segments. Likewise, there’s the current announcement that the sport has gone gold which may be seen right here.