Oddworld Soulstorm – how systems-driven graphics and gameplay ship an unforgettable expertise. • Eurogamer.internet


The re-emergence of Oddworld continues with its most formidable recreation but. Having successfully rebooted the franchise with New ‘n’ Tasty again in 2014, it is taken seven years for the subsequent massive Oddworld recreation to reach and Soulstorm doesn’t disappoint. It could have began out life as a pseudo-remake of the PS1-era Abe’s Exoddus, however in actuality that is probably the most dramatic transformation for the collection since Stranger’s Wrath. It is a systems-driven journey that takes benefit of contemporary physics and supplies methods to ship distinctive concepts whereas staying true to the Oddworld ethos.

It is also a showcase for the Unity Engine. This highly effective software has enabled many creators to ship exceptional video games however with the most recent rendering strategies made attainable by the engine and a deal with physics and AI, it provides one thing fairly in contrast to some other Unity-based recreation we have performed. However let’s be clear: Soulstorm is just not a recreation for everybody. As formidable and far-reaching as it’s in so many respects, there’s nonetheless one thing old-school about it – not least its issue degree, which may be brutal, identical to the older video games within the collection. However for my cash, it is recent and totally different and whereas the muted aesthetic has induced points for some, dig deeper into the sport and you will find a very lovely expertise, albeit one which’s finest performed at 60fps on PS5 and PC.

At its core, Soulstorm continues to be the identical sort of side-scrolling platformer as the primary two franchise entries on PS1 and naturally, New ‘n’ Tasty on the last-gen machines. You run, bounce, climb ledges and lead Mudokons to freedom – however there’s way more to the sport now. What the group has delivered is one thing I really like in video video games: a real systems-driven playground. Every stage provides an more and more advanced collection of challenges to overcome whereas your accessible toolset slowly fills out.

John Linneman presents the Oddworld Soulstorm Digital Foundry tech evaluate.

With out spoiling an excessive amount of, it begins merely sufficient – you are initially taught that water bottles put out fireplace, then this progresses to the participant receiving a brand new bottle that does the alternative, propagating fireplace. In flip, this demonstrates that wooden objects can burn. Mild a wood construction on fireplace and the inferno spreads, earlier than surroundings finally collapses in a show of physics. After this, you may begin to encounter AI opponents and it is at this level that the instruments and strategies start to ramp up. A lot of the sport focuses on toying with the enemy AI, very similar to a great stealth recreation. Additionally like a great stealth recreation, enemy behaviour is clearly telegraphed and outlined. Between UI parts, sight cones and common behaviour, you may have a stable grasp on how enemies will react and work together with the methods you have discovered.

That is the place Soulstorm actually begins to vary from its predecessors. Within the unique video games, you had been totally on the protection – hiding from enemies, sneaking by. Now Abe has extra offensive strikes from utilizing stock objects towards his foes, to knocking out enemies by hand and tying them up. You will obscure your self from enemy gaze by lurking inside steam, you may conceal in lockers Metallic Gear-style and possess your enemies to show them on their allies. All of that is constructed from the unique Oddworld ideas however massively prolonged. Once you couple this with the vastness of the levels and the strong physics simulation, the gameplay begins to changing into really emergent.

The extra you experiment, the extra you may see how all the recreation’s methods logically work together with each other – it is a recreation that compels you to assume laterally and to check out your theories. The place Soulstorm actually comes collectively is in how these methods combine with some lovely set-pieces, delivering a stand-out expertise (the sky prepare particularly is an absolute deal with). The sport is simply continuously introducing new, enjoyable concepts with clear guidelines and loads of problem. Whereas not precisely holding your hand, Soulstorm takes pains to focus on the foundations of engagement.

Every degree is made up of a number of energetic surroundings layers behind the primary one – they usually usually look spectacular.

You additionally begin to decide up extra gadgets and trinkets alongside the best way which might finally be used to craft new objects. I am not often a fan of crafting however I discovered it very rapid and enjoyable on this case. From creating smoke bombs that you should use to create dynamic cowl for stealth, to bouncing balls you make from rock sweet, and rubber bands which take out enemies – your toolkit continues to broaden. And that is actually what I imply by systems-driven: all of those instruments, objects and eventualities are all the time clearly outlined by the sport however the participant has numerous company by way of learn how to deal with them, particularly in a while within the recreation.

However what actually sells all of this are the visuals. Soulstorm delivers a beautiful 3D world to discover: it has a sense that jogs my memory of a traditional Workforce ICO recreation in some methods with towering structure and huge open areas. A lot of the world is seen and energetic properly into the space, to the purpose the place far-off constructions are precise vacation spot factors and the place telescopes can be utilized to preview the trials forward. Every map stage consists of a giant major surroundings with a number of interiors. Exploration is totally seamless and the levels are prolonged. The sport additionally manages to throw round a lot of characters on-screen – generally you may see what looks like tons of of Mudokons scurrying throughout the backgrounds and, in some scenes, you are tasked with defending them as they make their escape. You will spot limitations in these instanced fashions if you happen to look carefully nevertheless it’s nonetheless very efficient at conveying enormous crowds.

It is an fascinating presentation then – the tone of the sport signifies that some areas can seem moderately drab and the primary couple levels could not impress, however as you play, the extra these particulars start to stay out. It is as giant and detailed a world as we have seen in a side-scrolling recreation like this. Nonetheless, whereas I really like the visible design, there are some limitations. Firstly, texture high quality, whereas typically stable, can generally seem decrease res than anticipated – some supplies are noticeably blurrier. Then there are the cutscenes, the place Oddworld depends on pre-recorded movies moderately than in-game cinematics. Not less than they’re 60fps on PS5, however sadly, they’re locked to 30fps on PC, according to the last-gen console variations.

Cutscenes are properly directed and look lovely – however they’re pre-rendered movies. They run at 60fps on PS5 however at 30fps on all different platforms, together with PC.

The general presentation is excellent however how good it seems depends upon your platform of selection. PlayStation 5 renders at a local 1440p, however the anti-aliasing resolution is missing and temporal stability is poor, resulting in a number of sparkle and a few jaggies. PC can run at the next pixel-count however these artefacts are nonetheless current, even at native 4K. Each PS4 Professional and PS4 run at 1080p however shadow and lighting high quality is reduce on the bottom machine, whereas frame-rate tops out at 30fps up towards the principally stable 60fps on PS5. PS4 Skilled runs easily sufficient at its goal 30fps for probably the most half however does have some noticeable dips. In the meantime, the vanilla PS4 ‘Newbie’ has some profound efficiency points within the recreation’s tougher areas. A double-buffer v-sync resolution sees frame-rates drop as little as 20fps, maybe not shocking when wanting on the extremely taxing physics on show right here. On prime of this, all variations (even PC!) undergo from noticeable checkpoint stutter, which is jarring.

The PC model will not win you over with a complete settings assortment nevertheless it does enable for extra customisation with selectable resolutions, however this has its limitations – ultra-wide monitor assist is just not accessible, however no less than it does provide greater frame-rate choices which might be very helpful certainly. I simply really feel that we want a toggle to obtain and change the 30fps video sequences. With that mentioned, there’s the sense that whereas Soulstorm is a cross-gen title, the builders designed this recreation primarily with PlayStation 5 and PC in thoughts. The additional horsepower is required to essentially let this title shine – and I completely liked my time with the sport.

The emergent gameplay, the sensible degree design and the attractive artwork path actually converse to me – however there is a decidedly old-school mentality to it that won’t work for everybody. It additionally launched with a good few bugs which can have put some folks off, however most of my main points with the code had been addressed in a patch. However actually, I really like this recreation: it is an ideal fusion of retro and fashionable ideas that match collectively right into a surprisingly cohesive entire. It has tough edges for certain nevertheless it’s a top quality recreation. It additionally represents the primary new Oddworld expertise since 2005 – New ‘n’ Tasty was glorious nevertheless it was very a lot a remake. Soulstorm is impressed by Abe’s Exoddus nevertheless it’s successfully a brand-new recreation bringing numerous recent concepts. Sure, it is irritating at instances, however in the end – it is price it.

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