Wednesday, January 19, 2022
    HomeReviewsPixel Federation's Erik Hegley on the rise of play-to-earn | Pocket

    Pixel Federation’s Erik Hegley on the rise of play-to-earn | Pocket

    As 2021 begins to fade into reminiscence, we’re looking again on the occasions which have outlined the final 12 months in cell gaming.

    We have requested the business’s nice and good to present us their tackle the yr, in addition to predicting the tendencies that can dominate in 2022.

    Erik Hegley is head of development advertising at Slovakia-based video games outfit Pixel Federation.

    What do you assume was the most important information for the cell video games business in 2021?

    In 2021, we noticed the play-to-earn enterprise mannequin being validated in observe. To me, that not solely qualifies as the most important information of the yr but in addition as an innovation that would finally disrupt our business similarly as Free-to-Play has carried out to the Play-to-Play. Or possibly not, one by no means is aware of. However personally, I’m very excited to see the place this may take us for years to return.

    Which cell sport do you assume had the most important impression on the business this yr?

    Primarily based on my reply to the earlier query, it in all probability received’t come off as a shock that I’ll go along with Axie Infinity by Sky Mavis as essentially the most impactful sport of 2021. Though it’s not distributed by conventional channels and it doesn’t management a big market share of Tier One audiences, technically it might qualify as a cell sport and we definitely can’t ignore its impression.

    What’s your high and/or favorite cell sport of 2021?

    My high sport of 2021 is Farmville 3 and my favorite one is Crash Bandicoot: On the Run. I consider successor video games/spin-offs are a viable product technique and each video games are very nicely executed. We observe an analogous strategy at Pixel Federation and we’ve skilled wonderful development over the previous years with our TrainStation 2, successor to TrainStation 1, or just lately launched Port Metropolis, successor to Seaport.

    By way of your organization, what’s the factor you’re most pleased with throughout 2021?

    I’m undoubtedly most pleased with validating our new discovery and prototyping processes from the R&D division, the place I at present spend roughly 50 per cent of my day-to-day time. We’re rising the staff to as much as 20 folks subsequent yr and we dedicated our very first venture into manufacturing earlier in November. It’s a bit too quickly to speak about it at this level however what I can inform you is that it is going to be a tycoon cell sport for a feminine viewers.

    What do you assume would be the greatest development over the following 12 months?

    I anticipate that many present and new studios will maintain exploring blockchain and go down the rabbit gap of the play-to-earn mannequin. We’ll proceed to see rising demand for social options and triple-A top quality cell video games. Talking of high quality, I anticipate the video adverts to maintain elevating the bar as nicely – and sure, there’s extra to cell sport commercials than these faux adverts we’ve seen a lot of!

    What are you most trying ahead to in 2022?

    I’m actually trying ahead to releasing our puzzle journey title globally in Q1 2022!

    You may take a look at all of our 2021 in Evaluate interviews right here.

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