Resident Evil Four Now Has Twin-Wielding In VR


Welcome back, Leon.

Welcome again, Leon.
Screenshot: Capcom

Throughout right this moment’s Oculus Gaming Showcase, government producer Ruth Bram shared extra info on the upcoming digital actuality port of Resident Evil 4.

Resident Evil 4 on Oculus Quest 2, which is being developed by Armature Studio, shifts the basic survival horror recreation from the often-imitated, over-the-shoulder viewpoint of the unique to a first-person perspective with each teleporting and full locomotion motion choices. Moreover, each merchandise within the recreation—from ammo pickups to weapons—is now a bodily object you could work together with. As a substitute of pausing to entry the stock, you’ll additionally be capable of bodily pull out completely different weapons stashed on Leon’s physique. Twin-wielding is in too, an enormous change from the unique recreation.

“Armature is utilizing core parts from the unique Resident Evil 4 to drive gameplay and methods, however they’ve remastered artwork—over 4,500 textures have both been repainted or had their decision elevated,” the Oculus weblog explains. “Character animations have been faithfully transformed to Unreal Engine Four and stay untouched from the unique supply materials, and all cutscenes shall be introduced of their authentic format.”

As a giant fan of Resident Evil 4 who’s in any other case bored with digital actuality, this Oculus Quest 2 port has me intrigued. I’m completely down for traipsing by means of the sport’s terrifying Spanish countryside from a complete new perspective, however I’m skeptical of the necessity for brand new gameplay mechanics like dual-wielding. I suppose we’ll discover out if the sensible Resident Evil 4 shines as brightly on Oculus Quest 2 when it arrives later this 12 months.


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