When Nier: Automata and The Evil Inside have been added to Xbox Sport Move PC on March 17th, followers all of the sudden received excited. Nier: Automata, particularly, had a problematic PC port, which was principally superb however disappointingly did not get updates from Sq. Enix to resolve its apparent points. Modders mounted it, as an alternative. This Sport Move launch, made by port studio QLOC, promised some added options like borderless windowed mode and HDR. 4 years later, Nier: Automata lastly received the port it deserved… or so it appeared at first look.
The decision from the eagle-eyed testers at Digital Foundry and modder Kaldaien, who patched up Nier: Automata again in 2017, is sadly the other. The brand new Sport Move variations of Nier: Automata and The Evil Inside nonetheless have most of the previous issues, and in some methods are literally worse than their authentic PC ports.
Within the video above, Digital Foundry first appears to be like at The Evil Inside, which unusually ran at about 57-59 frames per second although it was supposedly locked to 60. It is a widespread situation with the sport engine id Tech 5, and was simply fixable within the preliminary port. However Digital Foundry ran right into a considerably stranger efficiency situation within the Sport Move port, which reported it was operating at 60 fps regardless of really operating at a ragged, bouncy 40-something fps. Reinstalling the sport, and even reinstalling Home windows, did not clear up the issue—and one way or the other its busted efficiency carried over to the Steam model of the sport, too, if it was put in. Completely weird.
At the very least the previous model of The Evil Inside runs simply superb with a easy settings tweak (assuming you do not infect it with the Sport Move model, anyway). With Nier: Automata, followers hoped this port can be a big enchancment. Modder Kaldaien did considerably enhance Nier: Automata with mod FAR, however a brand new PC port would have served as acknowledgement that Nier ought to have been patched relatively than left because it was.
“The information is not nice,” Kaldaien posted in a thread on ResetEra. “Most of what wanted to be mounted within the Steam model nonetheless must be mounted within the Microsoft Retailer model. A few of it is gotten tougher to repair. You’d suppose a bump from 900p hardcoded post-processing decision to 1080p can be a marginal enchancment, however they managed to extend decision whereas concurrently reducing high quality (ugh).”
The brand new port of Nier: Automata does have a built-in borderless mode now, which is a constructive. However virtually the entire graphical points in Automata mounted by the FAR mod are nonetheless current within the Sport Move model. Digital Foundry exhibits off just a few of them. Kaldaien additionally calls out “a fair worse implementation of AO,” or ambient occlusion, within the Sport Move model.
The unique Steam variations of Nier and The Evil Inside are in the end the higher method to play. These variations might be modded, one thing that is nonetheless not potential with Sport Move. It could be 4 years previous now, however I feel Sq. Enix ought to nonetheless patch the Steam model, correcting the problems that Kaldaien mounted with FAR. It could not promote new copies, however it could present they really care about what their PC gamers must say.