Shadow of the Tomb Raider Assessment (PS4)


Republished on Wednesday 30th December, 2020: We’re bringing this evaluation again from the archives following the announcement of January 2021’s PS Plus lineup. The unique textual content follows.

Lara Croft makes one final try and show to us she has what it takes to change into the Tomb Raider she is destined to be. Taking a backseat as a sole collaborator, Crystal Dynamics positioned this final entry’s destiny by the hands of the builders behind Deus Ex: Mankind Divided. With a mammoth price range of $135 million, Eidos Montreal’s strain to complete the trilogy with a bang might actually not be any much less, particularly with the hefty quantity of promoting pushing Shadow of The Tomb Raider to be “Lara Croft’s defining second”. Can Ms Croft shine past her shadow?

Shadow of the Tomb Raider’s story picks up a mere two months after Lara’s encounter with Trinity within the chilly wilderness of Siberia. Nonetheless with questions, Lara’s obsession to cease the evil organisation at any price takes her to a hidden tomb in Cozumel, Mexico. Considering she is one step forward as she finds a mysterious dagger, Croft quickly finds out which may have been a grave mistake, as a horrible tsunami destroys town. Left with no dagger by the sport’s major villain, Physician Dominguez, and a metropolis’s destruction on her consciousness, our guilt-ridden adventurer travels additional into the jungles of Central and South America to revive a world freed from apocalypse.

Simply as with Rise’s breathtaking Siberian mountains, Shadow’s environments brim with life. Each shot of the encompassing panorama vividly pops out as greater than a pleasing sight to the eyes; it is onerous to not cease and admire the attractive surroundings the jungle has to supply. Such admiration can come within the type of the newly launched picture mode. This mode, whereas not a brand new implementation in current online game releases, actually is a welcome addition to a franchise with gorgeous environments.

Including to the grandiose scenic views of Latin America is the devoted element emphasised on the group that resides within the hidden metropolis, Paititi, and even early on in Mexico. Cozumel has streets crammed with meals distributors, youngsters enjoying with flares, and varied altars representing the significance of ‘El Dia De Los Muertos’ or ‘The Day of The Useless’. With the inclusion of Immersion Mode, as you traverse town, you’ll hear individuals discuss of their native tongue. This function is a hit or miss as its “immersion” solely works when you do not discuss with the native individuals.

In case you begin interacting with them with Immersion Mode on, Lara begins responding to their feedback in English, which makes the interplay appear relatively awkward. It is a disgrace, since a major concern we’ve got with video games depicting Mexican tradition is when Mexican natives are depicted speaking amongst themselves in English, with a pronounced accent for the sake of English audio system. As somebody who’s of Mexican descent, this creator talks full on Spanish with households and associates. Immersion Mode is a step in the proper course, however one that’s not executed at its greatest.

Nonetheless, the perfect sort of immersion throughout the sport kicks in with a double hammered dose of tombs and total exploration. A standard criticism of the franchise was the shortage of tombs which outlined the sequence from its very conception. Rise began to sprinkle in additional intricate tombs, though they have been principally current outdoors of the principle quest, and never an entire lot to justify the identify its taking. Listening to the followers, Eidos Montreal made certain to handle this absence — tombs are in all places. The primary quest is riddled with tombs to resolve, overtaking the combat-heavy sections this franchise appeared to have taken a liking to. You will typically end up eager to deviate from the principle marketing campaign to discover the lethal hidden tombs that await you on this planet.

The addition of extra tombs and crypts makes puzzle-platforming extra pleasurable than the earlier entries. Gamers are given new mechanics to sort out greater than 9 tombs (with out counting the principle marketing campaign ones) and crypts with one other acquainted return from the traditional entries: underwater swimming and wall working. Whereas they may appear small additions, they actually add to the exploring expertise. Most notably, swimming takes you to discover wondrous underwater ruins and entices you extra by putting assets, relics, and murals to uncover inside, the latter’s numbers of that are additionally cranked up.

But, when analysing artifacts, we sadly drifted off and ultimately did not hassle to learn their descriptions, because it by no means goes greater than that. We totally loved gathering and studying about artifacts in Rise, as a result of at times, we would hear Lara make feedback that informed us about her. Letters have been generally learn not by Lara, however by the one who had skilled that second. Recordings have been tied to her personal private story, which allowed us to know extra not simply concerning the characters surrounding her, however what she had been as much as earlier than the occasions of the sport.

As beforehand talked about, whereas puzzle-platforming makes a satisfying return, fight takes a backseat within the total sport. When it does make an look, gamers are rewarded when taking a extra stealthy strategy to dispatch enemies, as taking them head on will make waves of enemies appear brutal. Whereas the stealth strategy builds up rigidity when confronted, it makes weapons apart from the bow appear ineffective. Primarily as a result of all through the sport there are retailers with whom you’ll be able to commerce gold and jade for weapons, which appear pointless, particularly because the weapons you’re initially given might be upgraded with just a few fight sequences. Hardly ever did we discover ourselves altering or having the need to purchase extra weapons than those we already had.

A function which we additionally ended up solely utilizing as a result of Trophies required to have been the Focus, Endurance, and Seeker crops which improve your fight. As an illustration, Endurance crops make Lara extra proof against hits for a short time. With not an entire lot of fight occurring, these modes didn’t shine sufficient for us to make use of.

The sport has a promising begin, teasing to handle the psychological penalties of murdering a whole bunch of troopers on this iteration of Lara Croft, and teasing to discover that our heroine has quite a lot of persona aspects. Whereas the sport does a greater job of defining extra of her persona, the story itself by no means reaches its promising potential. It is like the sport retains climbing a ladder, however it by no means reaches the highest. The narrative jumps from one plot level to a different with out absolutely paying off a minimum of one. Even Lara and Jonah’s relationship, essentially the most nice arc of the whole story, by no means appears to repay greater than what we already knew.

There are some moments, as an example, when they’re in disagreement, however then it is by no means explored in depth as a result of it desires to sort out extra of the story’s total thriller. This leads to highlighting the poor structural pacing the story has. It is disappointing since each Camilla Luddington and Earl Baylon give such sturdy performances that, for almost all of the time, overshadow the secondary characters which might be offered. Once more, these characters are offered with promising arcs, however find yourself lacklustre. The sport’s major antagonist falls into this pit wherein the sport tries to painting him as a sympathetic villain, however it’s by no means fairly achieved, making its intent to blur the traces of fine and evil fail as effectively.

The general construction of the sport’s story sadly begins to lose itself halfway by way of the sport, ending up with a disappointing remaining act that looks like a retread of final sport. It is irritating, since a lot of this trilogy focuses on taking itself critically, and on this instalment, the story is the weakest facet. Much more so, as Brian D’Oliveira composes a way more memorable soundtrack than the sport’s predecessors. D’Oliveira does an exquisite job in encapsulating what the story couldn’t. He is capable of seize a haunting and sombre tone all through the tracks that mirror the sport’s total theme of descent. This properly juxtaposes Bobby Tahouri’s “epicness” that he conveys in Rise of the Tomb Raider, and D’Oliveira even superbly manages to subtly play with Tahouri’s major theme in his soundtrack, most notably with ‘Trinity Pursuit’.


Shadow of the Tomb Raider shines in exploration, providing gorgeous scenic views that enrich the pursuit to stroll among the many higher open world. It is crammed with rewarding puzzle platforming tombs that emphasise the return of recent and previous gameplay mechanics. Nonetheless, the identical cannot be mentioned for the story, as Lara’s journey is concluded with a drained and tried components that by no means reaches the potential it shows in sure cutscenes, regardless of its promising starting.

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