Aside from the sacking of about 150 builders, the throttling of Google Stadia has left a ton of early adopters effectively and actually within the lurch. Stadia was maligned from the beginning, and if the most recent expertise of Stadia customers is any indication, it’s certain as hell not leaving a constructive impression on the way in which out.
One of many few video games that Google truly owns — though it was launched first on consoles and PC earlier than making its Stadia debut — was Journey to the Savage Planet. Google acquired Typhon Studios earlier than the tip of 2019, and the deal meant that Journey to the Savage Planet was one of many few video games that got here free with the Stadia Professional subscription.
Typhon Studios was the primary studio acquired by Google, however with the efficient closure of Google’s gaming ambitions, the builders there have been let go together with everybody else. For customers who’re nonetheless enjoying on Stadia nonetheless — a minimum of those who aren’t suing Google — that’s brought on a little bit of an issue, as a result of there’s no one round to repair their video games.
Anybody who has tried to play Journey to the Savage Planet — which solely got here to Stadia Professional a number of weeks in the past — has run right into a string of bugs, together with freezing on the principle menu, crashes, and hanging. And since it’s on Stadia, the place the sport recordsdata are saved on a server farm effectively away out of your PC, common customers haven’t any remit for troubleshooting the issue themselves.
Unable to play Journey in single-player or co-op, one consumer reached out to the sport’s writer, 505 Video games. After being informed by Stadia’s social crew that they’d work with the writer on a repair, the writer stated: Truly, we are able to’t repair this for you in any respect.
“Sadly, there may be nothing we are able to do from our finish proper now since the entire recreation code and information on Stadia is owned by Google,” 505’s help staffer stated in an electronic mail.
In a follow-up a number of days in the past, one other 505 Video games help staffer recommended the consumer remind Google that, truly, Google are those liable for publishing all the things on Google Stadia.
As authentic poster lordubuntu famous, the scenario is a whole shitshow. You possibly can’t actually blame the unique builders — Google fired all of them, so it’s probably not their fault to repair issues on Google’s service. (I’m certain they aren’t thrilled about leaving their clients within the lurch, however on the similar time, would you carry a finger to assist Google after they fired you and all of your co-workers?) And Google’s help ought to know from the beginning that conventional publishers can’t repair issues with Stadia the way in which they may for a traditional recreation.
In fact, it’s not the fault of the person help employees both. It’s simply an absolute mess, albeit one which many anticipated given Google’s monitor document of cancelling initiatives. Additionally, it’s price remembering that video games are nonetheless coming to Stadia. “You possibly can proceed enjoying all of your video games on Stadia and Stadia Professional, and we’ll proceed to convey new titles from third events to the platform,” Stadia’s Phil Harrison stated in a weblog publish earlier this month.
But when that is the standard of service customers can count on when issues go unsuitable, why would you make investments any additional into your Stadia library — particularly when higher providers exist?
This story initially appeared on Kotaku Australia.