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    Techland offers “assure” Dying Mild 2 will get at the very least 5 years of post-launch DLC • Eurogamer.web


    Together with new objects, areas, occasions, and extra.

    With Dying Mild 2’s long-awaited launch looming, developer Techland has spoken up about its post-launch content material plans, giving gamers its “assure” it’s going to proceed supporting the sport for at the very least 5 years after its arrival.

    Many would argue it was the unique Dying Mild’s in depth programme of post-launch content material that proved the best contributor to its monumental success – Techland continues to be supporting the sport with a mix of paid and free content material some seven years after its preliminary launch – and the studio seems to be set to comply with the identical long-tail method for its imminent sequel.

    “Need to know what is going to occur AFTER the premiere?”, the developer wrote in Tweet posted earlier today. “We assure to increase the world of Dying Mild 2: Keep Human for at the very least 5 years post-launch with new tales, areas, in-game occasions, and all of the enjoyable stuff you like!”. A picture accompanying the announcement provides the promise of latest in-game objects too.

    Mild 2 – First Impressions.

    It has, in fact, been a busy few days for Dying Mild 2, with Techland beginning the week claiming gamers would seemingly want “at the very least 500 hours” to totally full its parkour-infused open-world zombie sequel – earlier than rapidly revising that figure downward following pushback from followers. It additionally shared a brisk first look at the game’s co-op mode throughout the ultimate instalment of its pre-launch livestream collection, alongside a good briefer console gameplay comparability video, that includes footage from PlayStation 4, PS5, Xbox One X, and Xbox Collection X.

    Dying Mild 2 lastly launches subsequent month, on 4th February, following an somewhat tumultuous improvement – one which has seen multiple delays, in addition to high-profile staff departures, and numerous reports of mismanagement at Techland. Regardless of these setbacks, early impressions counsel the studio’s ambitions have paid off; Eurogamer’s Martin Robinson was left impressed when he performed the early levels of the sport on the tail-end of final yr.

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