Again as soon as once more with a subject that I think we could have achieved earlier than, it is the Digital Wi-fi Present podcast. This week we’re speaking about the perfect water in video games, however we additionally take the time to debate what we expect counts as a sandwich (we’re surprisingly on the identical web page with it).
Digressions, other than the sandwich factor, are surprisingly few, though we make time to speak about what Andrew Ryan could be like if he took a visit to the London Aquarium with Matthew, and there is a fairly off-topic Cavern of Lies in there too.
You’ll be able to pay attention on Spotify, or above, or go straight to Soundcloud the place you may obtain it for later. You can too now focus on the episode on our Discord channel, which has a devoted room for podcast chat.
. Music is by Jack de Quidt, who probaby enjoys the ocean.
Nate opens up the controversy by discussing Deadliest Catch, the sport model of the truth TV present about catching crabs. It’s a sport he encountered while taking his ADHD medicine for the primary time.
Sea Of Thieves needs to be introduced up in any dialogue about good water.
Matthew looked for a ravishing tropical ocean for hours in Microsft Flight Simulator.
Water is essential in Stardew Valley.
We additionally point out the water sound results in Sunless Sea, the bizarre liquid in Noita, and the fluid methods in Dwarf Fortress and Hammerting.