That headline nearly covers it. In Whisker Squadron, you steer a polygonal ship because it flies alongside planet surfaces and thru spaceship interiors to do battle with enemies massive and small. Additionally all of the pilots are cats.
There is a work-in-progress video beneath.
It is early days but, however yeah, I would play this.
That web page says that the world’s will likely be procedurally generated, whereas the bosses you battle are randomised. It is at all times exhausting to inform what meaning. Boss fights are usually most enjoyable once they’re truthful, with clearly readable assault patterns which problem the abilities taught to you by the remainder of the sport. Is that potential in the event that they’re being generated relatively than handmade?
Flippfly a minimum of have some current procedural credibilty (which is like common hand-crafted credibility, solely the variety of i’s is totally different every time), on condition that they made Race The Solar, a speedy procedural racing sport we preferred fairly a bit seven years in the past.
Whisker Squadron can be planning to have a roguelike mission construction, improve decisions to make between missions, and banter between the totally different pilots. I hope all of them sound like the SNES Star Fox characters, and never the N64 Star Fox characters.