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    HomeNewsXbox Sequence S vs Xbox One X • Eurogamer.internet

    Xbox Sequence S vs Xbox One X • Eurogamer.internet

    The primary yr of the brand new console technology has been fairly not like some other – Xbox One and PlayStation 4 releases are nonetheless prolific and the arduous cut-off on older {hardware} seen in prior transition phases merely hasn’t occurred. Though there have been a small quantity of PlayStation 5 and Xbox Sequence unique, the brand new consoles are basically getting beefed up variations of titles designed for legacy {hardware}. This places Xbox One X and Xbox Sequence S into a very attention-grabbing state of affairs: an older, however nonetheless potent GPU faces off towards a much less graphically adept, however arguably extra rounded machine owing to its massively quicker CPU and NVMe solid-state storage. Nevertheless, Xbox One X also can run video games from SSD, main our newest thought experiment: how does a storage-enhanced One X fare towards Sequence S?

    The outcomes are intriguing and in lots of manner controversial – however this might apply to the entire idea of launching Sequence S within the first place in a world the place a previous technology Xbox exists with extra GPU horsepower, extra RAM and far increased ranges of reminiscence bandwidth. After all, we’ve got Sequence machines changing One equivalents and it is Xbox Sequence X that’s the successor to Xbox One X – the clue’s within the title. And by extension, we additionally have to be conscious that One X and Sequence S goal very, very completely different markets: we’re speaking a few machine designed for the hardcore up towards a console designed for a extra mainstream viewers, much less prone to need the readability delivered by 4K decision and higher-end rendering options.

    The video embedded in these elements exhibits everything of our testing, however the total takeaway is simple. We took an Xbox One X augmented with a Samsung T7 USB SSD and put it up towards Sequence S in a spread of cross-gen video games and backwards suitable titles, plus we ran some loading time exams to see if the optionally available solid-state storage improve might assist bridge the hole in loading occasions and in-game streaming. The takeaway? Sequence S delivers increased frame-rates and – for probably the most half – quicker loading. Nevertheless, picture high quality tends to undergo, even on Microsoft titles comparable to Forza Horizon 5 and Halo Infinite. The entire notion of an prolonged cross-gen part appears to have successfully blessed Xbox One X with an Indian summer season of types, extending its lifespan – however its demise is inevitable as soon as this weird transition interval is over.

    A deep dive into the good cross-gen comparability – Xbox Sequence S vs Xbox One X, the legacy console augmented with SSD storage.

    Xbox Sequence S Xbox One X
    CPU Eight-Core AMD Zen 2: 3.6GHz/3.4GHz Eight-Core AMD Jaguar: 2.3GHz
    GPU 4TF RDNA2 (20 CUs/1550MHz) 6TF GCN (40 CUs/1172MHz)
    RAM 10GB GDDR6 (8GB for video games) 12GB GDDR5 (9GB for video games)
    Bandwidth 8GB 224GB/s, 2GB 56GB/s 326GB/s
    Storage 512GB NVMe SSD 1TB 5400rpm HDD (Samsung T7 SSD used for testing)

    Within the meantime, the comparisons between One X and Sequence S are intriguing. Guardians of the Galaxy, for instance, is an impressive-looking sport, however the Sequence S model undoubtedly disappoints. We’re getting a 1080p30 model of the sport on S with a temporally secure however delicate high quality picture. An choice to unlock the frame-rate is accessible on S, however solely provides restricted features to the purpose the place sticking with the 30fps cap might be the best choice – and Xbox One X has the identical 30fps cap with a a lot increased rendering decision. We’re speaking a few 1440p to 1890p picture that holds up properly on a 4K show. Sequence S has an edge in shadow and texture high quality, however Xbox One X undoubtedly produces a better-looking consequence.

    Halo Infinite? There’s the sense that the sport was designed to get probably the most out of Xbox One X because it has each 30fps high quality and 60fps efficiency modes. On the decision aspect of issues, high quality mode is a transparent Xbox One X win – dynamic 4K performs dynamic 1080p operating at 30fps, albeit with frame-pacing issues on each methods. Sequence S enjoys some asset high quality boosts, however finally, Halo Infinite appears higher on One X. With the 60fps efficiency mode, once more, One X is the clear decision winner with a dynamic 1440p going through off towards a dynamic 1080p. Seemingly owing to its much more succesful CPU, Halo Infinite runs extra easily on Sequence S, however once more, decision is decrease. Xbox One X can see fight dip into the 40s and 50s, nevertheless it’s nonetheless holding up properly taken as an entire.

    There’s the sense that Sequence S deserved extra from Halo Infinite and maybe that is exemplified after we have a look at Forza Horizon 5. What’s attention-grabbing right here is that each methods get glorious variations of the sport – alongside Halo, it is clear that Microsoft remains to be investing time into Xbox One X variations, regardless that the system was discontinued final yr. You get a dynamic 4K presentation at 30fps, broadly much like however typically enhancing over Xbox Sequence S’s dynamic 1080p60 efficiency mode – it appears stunning.

    Xbox Sequence S will get an affordable model of Guardians of the Galaxy, however finally, it really works finest as a 30fps expertise – the identical as Xbox One X, which operates at a better decision all through.

    Nevertheless, regardless of the extra restricted GPU energy, Sequence S nonetheless produces the higher sport. Efficiency mode works very properly, however the 30fps high quality different (dynamic 1440p) appears fantastic, resolving considerably extra environmental element, with overhauled fashions, improved floor element, and fewer aggressive LODs. It is a powerful trying model, although decision is not notably excessive. However nonetheless – Sequence S is providing two modes up towards One X’s singular providing, whereas loading time enhancements are nonetheless noticeable, even with the legacy {hardware} operating from SSD.

    Name of Obligation: Vanguard throws up some attention-grabbing outcomes, with Sequence S delivering a dynamic 1440p decision backed up with the IW8 engine’s completed TAA and temporal supersampling. One X appears to be delivering a 4K-like presentation, although dynamic res is in impact right here as properly. You will discover a extra detailed picture on One X, although that is not the total visible image. There are a number of visible downgrades on Microsoft’s last-gen machine. Character self-shadowing, for example, is much less refined, some incidental element is misplaced whereas fog and smoke appear much less dense. None of those cuts really feel particularly huge, however taken collectively they do make the One X model look considerably much less refined.

    Sequence S is basically a locked 60fps, with occasional one-off body drops. One X principally holds to 60 as properly, with just a few framerate dips typically gameplay throughout intense scenes. One X actually struggles with cutscenes, nevertheless. These scripted scenes play again in 40-50fps territory a lot of the time, probably a consequence of elevated CPU load. And when Vanguard does drop frames, it displays tearing within the high fifth of the display. Efficiency and graphics are each finest on Sequence S I really feel, regardless that the uncooked decision is decrease. That will get even decrease in Sequence S’s 120Hz mode, however a minimum of it has one! Whereas Xbox One X is bodily able to supporting 120fps gaming, it is by no means been tapped into – doubtless owing to the onerous limits of the traditional CPU.

    Halo Infinite, as examined on all Xbox consoles. Whereas Xbox One S clearly lags, it is nonetheless cheap, whereas Xbox One X has a transparent decision increase over Sequence S.

    I additionally took a have a look at Name of Obligation: Warzone, now boasting a brand-new map. It is an odd case: decision tops out at 1080p on Sequence S and a full 4K on One X, though with dynamic res on that console. Nonetheless, the ultimate output picture on One X could be very crisp and 4K-like, whereas Sequence S is moderately delicate. That is doubtless as a result of Sequence S appears to be operating the bottom Xbox One codepath via Microsoft’s backwards compatibility enhancement system, so it inherits the visible settings from that model. Which means pulled in draw distances and reductions to foliage.

    Efficiency strongly favours the Sequence S nevertheless. Sequence S is basically a locked 60, with no in sport drops in my testing. One X is consistently dropping frames, nevertheless, sometimes hovering between 45fps and 55fps – so it looks as if the sport now runs worse than it did with the primary map. And identical to Vanguard, these dropped frames are accompanied by tearing within the high portion of the display. Neither model of Warzone appears like an effective way to play, sadly. The Sequence S model lacks sufficient readability to persistently determine gamers at a distance, and the One X model has poor efficiency. Sequence S will get the nod right here, however solely simply.

    Far Cry 6 sums up the extra fundamental cross-gen undertaking. Visible settings look very, very related between One X and Sequence S and each are comparatively strong performers at 30fps and 60fps respectively. The 60fps improve is a boon for Sequence S however sure, decision takes a success to make it occur. Sequence S tops out at 1224p and appears very 1080p-ish more often than not, whereas One X renders at a dynamic 4K and appears rather more good-looking in consequence. Each variations really feel secure and polished, though it will have been good to see a 30fps choice on Sequence S. In the mean time, Far Cry 6 provides a stark selection between picture high quality and frame-rate between One X and Sequence S. To get each, you will need to step as much as PS5 or Sequence X.

    Playground Video games’ work on Forza Horizon 5 exhibits a decision deficit on Sequence S, however total, it is the higher sport vs Xbox One X, due to its high quality and efficiency mode choices.

    If Far Cry 6 is kind of a fundamental port, the precise reverse applies to Metro Exodus, which obtained a ray tracing improve through the Enhanced Version, radically overhauling in-game lighting. The sport’s artist-sculpted probe-based lighting system has been stripped out and changed with a ray-traced world illumination system, or RTGI – that is the brand new 4A engine designed with next-gen in thoughts and it could possibly solely run on consoles with {hardware} accelerated ray tracing, that means that this merely would not be potential on Xbox One X. The lighting is rather more life like in consequence, with fantastically bounced mild that realistically fills every space. The advance is most profound in indoor areas, which frequently look fully completely different in consequence.

    Nevertheless, concentrating on each RT and 60fps signifies that decision drops enormously on Sequence S and whereas opinion shall be divided on this one, I nonetheless really feel One X often is the better-looking sport on the entire, owing to its massively improved base decision. Sequence S has a extra pure look nevertheless, and it feels a lot smoother to play. Sequence X and PS5 get the perfect of each approaches, in fact, however the choose right here goes to come back down to private desire. The choice to decide on between the 2 can be trickier if Sequence S had been to help a 30fps high quality mode, nevertheless, the place decision can be increased and also you’d retain the RT results.

    On cross-gen video games, the rating between the One X and Sequence S is pretty even. On the whole, One X provides increased resolutions at decrease efficiency ranges, whereas Sequence S compromises on decision to ship increased frame-rates and extra graphical options in some titles. Every system has their very own unequivocal wins, however they appear pretty evenly matched in these video games total. Nevertheless, loading occasions are a transparent next-gen win – even with solid-state storage connected to Xbox One X. Once more, it is all all the way down to the CPU, which frequently handles decompression of streamed belongings. Curiously although, The Ascent’s really abysmal last-gen loading occasions are introduced as much as par up towards Xbox Sequence S just by advantage of shifting to an SSD. Finally although, whereas a solid-state resolution makes a last-gen console simpler to stay with, the brand new wave of machines deal with this an entire lot higher.

    Loading Instances (Seconds) Xbox One X HDD (Inner) Xbox One X SSD (Exterior) Xbox Sequence S SSD (Inner)
    COD Vanguard: Operation Tonga 24.38 11.83 3.46
    Forza Horizon 5: Casa Bella 85.47 42.94 24.32
    Halo Infinite: Outpost Tremonius 61.27 27.77 14.08
    The Ascent: Sub Sector 41A 128.89 30.77 30.26

    Lastly: back-compat – and one thing of a pitched battle. Taking a look at OG Xbox titles, Xbox One X contains a increased decision multiplier than Sequence S, however in lots of the video games with unlocked frame-rates, Sequence S runs extra easily. On commonplace Xbox 360 video games, Sequence S and Xbox One X each carry out properly in smoothing out efficiency bottlenecks from unique {hardware}, however Sequence S ought to once more run extra easily – it has the GPU horsepower to ship unique Xbox 360 resolutions and further processor grunt to deal with CPU bottlenecks. The place Xbox One X has the benefit is in particularly enhanced Xbox 360 video games comparable to Last Fantasy 13, which run with a 3x decision multiplier on each axes, up towards a 2x multiplier on Sequence S. This One X benefit is muddied considerably by titles which are FPS Increase enhanced – a function solely Sequence S has.

    It is in Xbox One help that the comparability between the 2 machines turns into trickier. You see, by default, Sequence S solely runs with back-compat help for Xbox One S, whereas nearly all video games from late 2017 onwards tapped into Xbox One X options that Sequence S cannot entry. That is mitigated on a spread of titles that help FPS Increase – so there are over 100 video games with 60fps and even 120fps help that will not run quicker than 30fps on Xbox One X.

    Finally, Microsoft’s two-tier strategy to the brand new console technology has allowed the corporate to ship an inexpensive, entry-level machine that addresses a particular market phase very properly – nevertheless it does appear to punch beneath its weight considerably when it comes to picture high quality, hardly ever dwelling as much as Microsoft’s personal 1440p decision goal. And it is on this respect the place cross-gen improvement continues to favour Xbox One X. It could lack the 60fps and 120fps help of the Sequence expertise, nevertheless it continues to ship on its (dynamic) 4K30 promise – however the finish of Xbox One X is unquestionably solely a matter of time.

    Xbox One X stays a succesful, aggressive machine proper now – however eventually, video games utilizing UE5 and different next-gen options will pressure legacy {hardware} out of rivalry. This video features a nearer have a look at Sequence S operating the Matrix Awakens demo.

    The cross-gen period has manufactured this intriguing Sequence S vs One X head-to-head however in fact, the Sequence X is the true One X successor. It provides an across-the-board enhance in GPU efficiency, alongside all of the current-gen enhancements frequent to each Sequence consoles, delivering the no-compromise rendition of present video games. However proper now in fact, the query is whether or not you may truly purchase one when availability is so low – one thing that’s far much less of a problem with a Sequence S.

    We nonetheless have issues in regards to the Sequence S spec however it’s delivering on its promise to run next-gen video games. Microsoft Flight Simulator is a surprising, extraordinarily detailed sport that transforms satellite tv for pc knowledge right into a convincing visible approximation of business flight. The Matrix Awakens is an unbelievably high-fidelity glimpse into the way forward for real-time rendering. Neither sport appears as superb on Sequence S as they do on Sequence X, in fact, however they do run on Sequence S and so they’re nonetheless visually spectacular. These are titles that can by no means see a model on any last-gen console, together with Xbox One X – until you are joyful to stream through the cloud.

    It is the reliance on the CPU, the high-speed storage, and entry to options like hardware-accelerated ray tracing (for The Matrix a minimum of) that make all of the distinction. These benefits – plus help for different DirectX 12 Final options – that ought to stand Sequence S in good stead for the long term, definitely as soon as this weird cross-gen interval involves an finish.

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